After seeing threads day after day asking questions about "is this spec viable?" or "is my spec OK?" I've decided to make a thread explaining what makes a spec viable, and what the community generally accepts as a good talent specialization. I'll first show the "cookie cutter" template, and then explain by tier why each talent is or is not a good choice from a tanking Paladin perspective.
Framework of a Viable Talent Specialization
It's important to note that unlike in TBC, each Paladin has many options as to where quite a few talent points go. As such, many have been left open in the "cookie cutter" spec so that you can decide where to spend your points.
http://www.worldofwarcraft.com/info/cla ... 0000000000
This spec leaves 20 points open for personal preference, six of which must be spent in the early tiers of Protection. If your spec has all these points filled, it will likely be considered by most of the community to be viable.
Examples of Protection Paladin Builds
These are some builds you could use as something to look off of as possibilities. The developers designed their value to be subjective, so it's naturally fine to disagree. A few builds I recommend and their justifications below:
Five / Ten Man Recommended Build (0/59/12)
http://www.wowhead.com/?talent=sZaxVAcuMteuRGots00b
This build covers all the standard talents (outlined more clearly below), but also includes the following:
- Blessing of Kings - Not likely to be offered by another Paladin.
Improved Hammer of Justice - Great for dealing with casters, trash, and interrupting on a few bosses (Moorabi, Kel'thuzad).
Improved Devotion Aura - Six percent free healing. Also includes 602 extra armor.
Guarded by the Light - If you die in a heroic and it's not because of stupidity, it's likely due to spell damage. This'll help there, and the mana cost reductions won't hurt.
Touched by the Light (1/3) - This is where I stuck the one "odd" point. Extra threat.
Benediction (1/5) - Used this to move down the tree. Could be in Imp BoM if you want. Nothing to see here.
Heart of the Crusader - Three percent crit to your threat and your group that probably won't be offered by someone else.
Pursuit of Justice - Fifteen percent run speed is excellent in many heroic situations, and is quite fun, too.
http://www.wowhead.com/?talent=smZaxVAbuMteuRGoxs
A variation of the specialization above.
Twenty-Five Man Recommended Build (5/60/6)
http://www.wowhead.com/?talent=sVZaxVAbuMteIRGoxo
This build also covers all the standard talents, but also includes the following:
- Blessing of Kings - Best offered by you, the Protection Paladin in the majority of circumstances.
Divine Guardian - In a large raid, it's likely that you'll be offtanking at least sometimes, and this offers an excellent tool for you to use while doing so.
Improved Devotion Aura - Even if you have a Tree Druid, it's 602 armor for yourself and the other tanks.
Touched by the Light - More threat.
Guarded by the Light - Even situational mitigation is still nice.
Seals of the Pure - More threat.

