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Maintankadin

Eanin's Failsafe Uncrushability Guide

Ciandin
Look at the bottom of the first page of the Uncrushability sticky and you'll find the uncrushability value of all the gems.
Airenis
Thx Ciadin for the reply, I had already read that post. However, what I would like is for someone to recommend waht mix of +sta or +def or +dodge I should put to gem those items since they are blues that I will change in Kara and ZA soon. And what is the better mix to reach uncrush without neglecting stamina.

Thx a lot for your input.
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Someone must die... and it wont be me!!!
Eanin
Yes, I left the gems up to the reader, based on what was needed. Basically, if you need more uncrushability, use +8 defense gems, but if you need more survivability, use +12 stamina gems. Mix in +8 dodge gems, +4 dodge/+6 stamina or +4 defense/+6 stamina gems if you're going after socket bonuses.
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Hybridcdo
Hi Eanin,

First of all, thanks for the great guide!! I recently hit 70, and I'm trying to get those items on your list.

I'm curious as to that macro you listed on the bottom of your post. When you socket a piece of armor with a gem (Lets say it adds defense rating), does the macro take that into account???

Also, how do you compare different pieces of gear without equiping it?? For example, I got this Drop called the Epidote Stone Necklace of Eluding. It increases my Dodge Rating by 19 my agility by 19. How do I know if this better than the Strength of the Untamed Without equiping it??
Smile

Thanks again!! Keep up the good work! Smile
deadpyrowalking
may i suggest the chanter flask of spellpower that gives you 42 for an hour? its amazing in kara
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Eanin
Yes, the macro will include everything you have equipped, including gems. Unfortunately, there's no way to really do it with unequipped gear, except to use the uncrushability sticky, where you can tell in advance how much uncrushability a new item will give you by seeing the difference between the new item and your current item: http://www.failsafedesign.com/maintankadin/viewtopic.php?t=1049&sid=8567db43c7fe9a052fcd3b2049967b10

The other way is to use the site www.warcrafter.net . You want to reach 67.07% "avoidance" (they call it that) with a set of gear. You get 5.33% for the libram, and then 30% from holy shield for a total of 102.4%. They don't have the +15 defence chest enchant up yet, so you can add 1% for that enchant.

I haven't included spell damage consumables, since the point of this guide is survivability and uncrushability. The only exception I made was for the weapon enchant.
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Airenis
Great guide! I have a question though. I have acquired all but one of the item to get to uncrush fast (the waist from arcatraz key quest). But now when I tank 5 man lvl 70 instances I'm kind of short on mana and go oom pretty fast. Is that normal or should I still tank with +int gear in 5 man since they cant crush?

Thx a lot for input!
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Someone must die... and it wont be me!!!
Kelaan
Int gear is useless,it's about mana REGEN... and don't gear for that.

If you're not taking enough damage to get healed to regain mana, then SIT DOWN on occasion, or just pull a larger group (or two). Warn your healer though. Wink
Eanin
Heroic gear isn't really the topic of this guide, but you are right to think that you don't need to be uncrushable for heroics. Uncrushability only applies to skull bosses in raid instances, starting with Karazhan.
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Balian
I have mixed feelings about this guide. It does what it sets out to do: gives a simple recipe for attaining uncrushability status. Thats great and all, but I don't feel that this guide provides a solid basis for a good tanking career. Of course defense rating, avoidance, mitigation and stamina pools are important, but it seems to me that you've completely misled any upcoming tankadins by neglecting to discuss the importance of itemizing for spell damage to boost your threat generation. What good is a tank that is uncrittable/uncrushable and very survivable if he's gimping his dps terribly by not generating enough aggro to allow them to do their jobs? Call me crazy, but I believe that a tanks #1 priority in his role needs to be maximum threat generation so as to allow the dps to act at 100% of its damage capacity w/o having to slow up and wait on you to build more threat. Survivability is key as well, but that is a burden to be shared w/ your healers. They need to keep you alive so you can do your job (generate threat) so that your dps can do thiers (kill the boss before he kills you). I currently run w/ bonus spell damage around 650. I still am able to have 18k armor, 14k unbuffed stam, 470 Defense rating +120 Resilience, and a modest 70% avoidance. I'm uncritable, but far from uncrushable. I dont seem to have any trouble and my dps thinks I'm a god. I'm sure that my gearing/itemization is an extreme but those tankadins wanting to have success must learn to balance threat and survivability and rely on their healers to make up for the shift in your build.
Eanin
Yes, this guide was designed as a starter guide, not as a general gear guide. With a typical starting Karazhan guild, 161 +SD from your weapon should be enough to hold aggro, especially with all the undead and demons in there.

I built this guide to have a chance-free way for paladins to progress to purply Kara and badge goodness in under two weeks, and I believe it serves that function well.
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maxdiesel
Well this guide is great!!! Starting to collect some of the gear now so it will be pretty much done by the time i need it. If you guys dont mind checking my build on the warcrafter to make sure it looks good to you guys and make sure im uncrushable. Also uncrittable right? Thanks for all the info and help guys.

http://www.warcrafter.net/sandbox/57696