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Maintankadin

How to Spec Protection: A Talent Guide (3.0-3.1)

Majiben
You dps should be handling the sparks on magylos if you're tanking. And If you aren't having one of the tanks go dps may be a greater benifit. Not to mention a lot of dps classes have stuns or roots.
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Harblz
Having respecced a few times this week, I've been debating my spec and where I can put some points to get a greater benefit.

I currently run a 5/58/8 spec. Though noticing my guild's abundance of ret pallys, I should drop HotC. For 25's we will always have a pally with kings, which would free up another 5 points, but I can't guarantee that our 10 mans will have kings other than mine.

My big problem is trying to find a decent place to throw those points around. Imp judgements doesn't seem like it would be worth messing up my rotation for. And points in benediction would be a waste as I never have mana problems to begin with.

That being said, what are people's thoughts on reckoning? I know it used to not be worth it, but at this point, having extra points to throw around, perhaps it would be ok?
Harblz
Was thinking about something like 5/58/8. Seems like the best possible spec I can come up with.

As an fyi, I MT 10 and 25 man naxx/malygos/sarth currently.
Harblz
Yea, I actually run with both in my 10 mans.
Garath.Gorefiend
Would like to toss in my two cents on the discussion between SotP vs Conviction.

First off, on paper, SotP does indeed increase overall dps by more than conviction does on a point for point basis. Not by nearly as much as was originally occurring though prior to all the nerfs to seal and judgement damage.

However, the reason I say 'On Paper', is that it makes the assumption that you are using SoV and Judging Justice.

If you judge Wisdom or Light, the dps drops. If your sealing Wisdom or Light, dps drops even more.

In fact, if you are not using a dps seal, then conviction actually adds more dps.

Frankly, in a balance scenario, Conviction is probably superior to SotP from a versatility and scaling perspective.

Many of our raids also have no ret paladins, so the option to talent into HotC is not all bad either.

Anyways, just my two cents, don't put blinders on and assume that because something looks better on paper, that it is always better in reality.
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Garath Lvl 80 Paladin, Gorefiend
Helpunot
My 2 cents on prot + kings...

If we take kings, our holy pallies are much more likely to not take it and go deeper into the ret tree. If we take kings, we choose between that and Sanctuary for ourselves (Sanctuary will always be my first choice for the 3% dmg reduction and mana return). Come next patch, ret will not take kings so they can get SotP because it increases all judgement damage.

So, we take kings, we can't buff ourselves with it, causes our holy pallies to not want it, we can buff the other tanks with it which makes us a more attractive OT than MT (back to being a buffbot) orrr they take sanctuary instead and only everyone else gets kings whereas healing now is too easy and holy doesn't really need to go deep into ret for the extra crit vs. the extra 2k health (which would make AD more effective) we would be getting if they had kings.

Edit: I'm not sure about the SotP thing, just looked on mmo champion's talent calc for 3.0.8 and it is the same as it is now. Our ret pally may have been mistaken but most of my argument remains the same.
If I am missing something obvious here, please point it out so I can stop being emo about the suggestion of prot taking kings for 25 mans where the only other spec that can viably take it will be holy.