Somehow I missed this thread until now, appreciate the mentions

Here's some stuff I felt was missing:
Judgement vs. HotR: Needs more disclaimers. If you don't spec SotP, have 2pc but not Judgement glyph, use the after-ShoR judgement to replace, or somehow don't have a 5-stack of Vengeance on the target, HotR wins and you should replace Judgement instead. Personally my WWS reflects that HotR is 2700 threat higher per cast without the libram involved, so I take my chances and assume that I'm replacing a weak judgement its fair share of the time.
BiS choices: I disagree with your bracer and glove selections. Bracers of the Unholy Knight are the only 213 wrists with a socket, they have more avoidance, and with the rest of the gear in your setup the block rating is overcap anyway. Same with the gloves, T7-25 has more stamina and avoidance due to a gemslot and beats out wasted SBR. SBV is nice, but those two pieces drop a disproportionate amount of avoidance for it; I would use them for my PvP gearset. Include more trinkets, because Defender's Code is definitely situational (EoG should be used in any fight with significant magic damage, which is every hard fight past Patchwerk) and the JC trinket is decidedly BiS if you can equip it.
Glyph of the Wise: Yeah, I know. Put it on the list anyway, because some of us think it's invaluable as a progression tank.
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Gladiator Psiven, 80 Tankadin
Bloodsail Admiral Psivenia, 70 Warrior
70 Belfadin, 62 Druid, 60 Priest, 60 Warlock
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