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Maintankadin

Frequently Argued Questions. AKA: Advanced tanking FAQ.

Tronden
Tue Jan 13, 2009 11:25 am
OK... so here is what it comes down to.... about 16 2/3% less swings. The rest is RNG.

if you have 40% pure avoidance (not block), thats 40% avoidance eats up about 6 2/3%

this leaves a 10% in reduction in hits that would be blocked or taken.


IF... (and this is currently impossible) you had 80% pure avoidance, it would eat up 13 1/3% of the attacks - leaving only a 3 1/3% reduction in hits that would be blocked or taken.


So... this talent's value generally inversely scales with your pure avoidance.

Let say you are a new 80.... and you have a 30% pure avoidance.
This talent would reduce the hits you block or otherwise take by 11 2/3%!

OK. so the other factors... block cap, block value, and incoming hit amount.

if you have 102.4% including block.... and your block value is 8k, and the incoming hit is 7.5k - this stat is USELESS.

again, its a diminishing value based on gear.
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Tronden of Runetotem (US)
Guildmaster <Guardians of Azeroth>
Dorvan
Tue Jan 13, 2009 12:07 pm
No worries, thanks for sticking with it and asking follow up questions Smile
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Dazhbog
Tue Jan 13, 2009 12:12 pm
Side question, if I may. Am I missing a gem writeup, or has it not been added yet? Knaughty mentioned he was using mostly blue/purple gems with a couple enduring gems, but no specifics, and I'd be curious as to what rules of thumb are used gem wise (I went def cap first, and then started gemming to socket bonuses, assuming they were mitigation/avoidance increases, and am just now considering switching things up).
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