So I have a day off work to get somethings ironed out with Tankadin.
@Culhag - Minimized mode will be coming back shortly. You can always hard code the font, but I'm thinking about an Ace3 plug-in to take over the cosmetics of Tankadin2. Dunno just yet though.
@sapientialb - Annoy mode will be back in the next revision.
@Rothes - No. Gave up on Curse/WoWAce. WoWInterface will be the central host for Tankadin2 besides the website.
@Korendil - RF Button issue fixed with the next revision
@Andryana - Are you using a custom font or something like Fontabulous? (Provide a SS if you can in a PM.)
@Jerey-Darkspear - Yes that's debug code. Don't know where exactly you got a copy like that but okay. That was when I was running tests with different events to see which was better for my use, UNIT_AURA or COMBAT_RATING_UPDATE.
@Gamingdevil - You always have a base 5% chance to be missed. This hasn't changed as far as we know.
@Vaughan - I might be able to squeeze that in. If not this next revision, the one after.
@ehly - The whole seal thing is due to the combat log. Even if I were to back parse 5 events or so, I might still miss it in a raid or even a 5 man due to all the "instants" there are.
If I get bored I'll put more stuff in but at this time I'm trying to keep this from looking like Prat (fine example of bloat). Basically, to get a feature into Tankadin, I look them in these 4 ways:
- Is is cool or interesting?
- Is it useful?
- Is it inside the scope of the mod?
- Can I actually code it?
If it passes those I tend to play around with it until I get it the way I like it and put it in. Keep those bug reports coming!
I should have a new revision up on WoWInterface by 22:00GMT
Yes in GMT because too many people use Tankadin and not everyone is in the same time zone
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