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Maintankadin

WowAce - Tootles

Spectrum
Mon Jul 21, 2008 2:50 pm
I would say that it depends on the license of the addon itself. I believe most authors simply want their addons to be available. If it is getting a file off wowace then yay for it! Wowace is happy not to have to serve you up the page and rather just give you your download.

If it's pulling archives off sites like curse or wowinterface, then it's using their bandwidth without giving them the compensation they expect (eyeballs). That's morally dubious. If I had an addon I hosted on my own server, I wouldn't give a crap because I'm not trying to get eyeballs, I'm trying to get downloads.

Blocking adds is not illegal, but it may be morally dubious. Deeplinking is not illegal, but it is morally dubious. The program itself is perfectly justifiable. It's the content of the addons database that may call things into question.
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No really, I'm not addicted.

"The skill-gear curve is steep for small values of skill."

http://armorylite.com/us/Silvermoon/Spectrum
moduspwnens
Mon Jul 21, 2008 2:57 pm
...and if it gets to the point where they really don't like it, they can put one of those silly "Capcha" things that would ensure it's a real person downloading it.
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Stormreaver US

Modus | Governor
Lore
Mon Jul 21, 2008 6:48 pm
Inline ad blockers infuriate me. Popups are one thing, they're annoying and tend to cause people trouble when they're just trying to use your site. Inline ads are harmless, they sit off to the side and do nothing.

A lot of people will figure "I'm not going to click on them anyway so it doesn't matter" but this is incorrect a lot more than you may realize. Web marketing trends lately have moved a lot more toward what's called a "cost per mille" system, where advertisers pay per impression (meaning each time it appears on your screen). Using an inline ad blocker removes revenue from the person whose site you're using.
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I can keep rhythm with no metronome.
Sarkan-ZdC
Tue Jul 22, 2008 3:51 am
30 Terabye of Data a month. Up to 60 Terabyte on a patch month. More on big UI patches. Incredible that they could host that so long without much advertisement!

What is so bad about curse? That they make you view more advertisement when you download? I don't care. That they pay addon developer money? If I could I would pay them too!

Nah, it is not as bad. Heck, I'm probably going to try the curse-addon-updater when all wowace.com stuff moves to curse-gaming.com.
Sarkan-ZdC
Tue Jul 22, 2008 4:14 am
I used curse then switchted to wowace.com (90% of the addons) and wowinterface.com

And also wowace.com went down on big UI patches. Doesn't really matter, I can play 1-2 days without my UI. Not longer though Cool
_Chloe
Tue Jul 22, 2008 6:04 am
I started using curse well before I decided to start writing my own addons. From a user stand point I've seen them come a long way. From a developer stand point they still have a long way to go. Curse has always taken the longest time to update an addon. No to mention when they moved everything over to the curseforge system they currently use, not everything was imported leading to a bunch of information not carrying over. When I update Tankadin next I'll have to make a new project on cruse due to the fact that the current one is currently toasted with extra butter. Sad Hopefully WowAce moves to something more organize rather than the clusterfuck it is now. SVN access is/was a joke not to mention the time it took them to even give out access was to much of an elongated process. We'll see how things go but for the first few months, things are going to be interesting.
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"I'll stand in the back and wave my hands like this."