- Having the seal active should give some sort of benefit to the tank, while still causing a competitive amount of threat vs SoR
- The Judgement should give some sort of raid utility, whether it debuffs the mob's damage output, increases the damage the mob takes, or gives some other raid benefit like JoW or JoL
- It should be deep in the prot tree, so raids would HAVE to have a prot paladin in order to get the benefit from the judgement, as opposed to a Holy paladin dropping 11-21 points into Prot to get it. Ideally it would be a 26-point talent or deeper.
- It should keep in balance with other tanks' abilities, and only give us what we need to be *equal*, not *better*.
- It should not be redundant with anything we already have, ie: a % damage reduction on the player (we already have Righteous Fury)
So I thought I'd present the notion to the Maintankadin community and see what we could come up with. There's a lot of very solid theorycrafters here, and I think with the combined efforts of the minds here we could come up with something that would give us a bit of raid utility and a bit more survivability, while keeping us in line with Warrior and Druid tanks. We could then present the idea to Blizzard, and although they typically aren't very receptive to skill ideas that the players present, if it's particularly well-thought-out and presented well, it should at least put the notion in their heads.
So, here's a base idea, let's see what we can come up with
Seal of Protection
210 Mana
Instant Cast
Fills the paladin with a holy light for 30 seconds, increasing <something> by <an amount> and causing all melee attacks to <do something>.
Unleashing this Seal's energy will judge an enemy for 20 sec, causing <something to the judged enemy> and <something that causes threat>. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
I think maybe the seal could increase block value, probably by a set value as a percentage would be redundant with shield spec. Maybe 4 ranks, 25/50/75/100 block value? It could also do a small amount of damage which does extra threat on top of RF's bonus (like Holy Shield's +35% threat).
For the judgement: An attack speed debuff on the mob would be redundant with Tclap and not really playing to our strengths either. Maybe a -damage dealt, say 5%? Perhaps something a little more original, I'm not sure. Reduced chance to hit maybe. It could also just "cause a large amount of threat", somewhere in the 900-1000 range at 70.
Thoughts?
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Me, LOL!






