The deal with warrior threat is that most of it comes from fixed "per attack" values on the primary tanking abilities (shield slam, devastate, heroic strike, revenge). The damage done for each has a minor factor, but the reality is that AP scales fairly slowly for devastate, and doesn't scale at all for revenge. Autoattack and heroic strike are functionally the same from the perspective of attack power, and this does scale a bit better with AP. Revenge and shield slam can belt out some decent numbers on crits. And, of course, block value ramps up shield slam a little. However, at the end of the day, the prot warrior's threat has very little to do with his damage output, and much more with the number of attacks landed. The end result is that anything which increases hit chance (either via direct hit rating or via parry/dodge reduction) is going to have a huge effect on threat output, whereas crit and strength only effect threat from damage, not innate threat, and thus are much smaller.
Now, as for the numbers posted: keep in mind that you're looking at expertise gear from the perspective that it will scale up forever. That's not true. After 25 expertise skill (already obtainable in game) you're going to see the dodge reduction fall off the table. Suddenly, expertise is only worth half its current value - so adding more in Sunwell isn't going to scale up threat the way it does now, unless you drop it somewhere else. (NOTE- it would still scale down parry count, providing effective mitigation, but without the massive threat benefits.) Also, since we're talking about end game gear here, does that threat-per-blockvalue number take into account the 4x T6 bonus? (10% more damage done by shield slam).
-Splug
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(Usually) Prot warrior:
http://www.wowarmory.com/character-sheet.xml?r=Illidan&n=Splug