All "gains" are .5 threat per point gained, except for rage/energy. Also, some heals are considered self heals, things like the bloom effect from lifebloom, and prayer of mending, so your healers can actually help you generate threat by favoring those heals.
You should also include Greater Arcane Elixirs, (http://www.wowhead.com/?item=13454) they have more spell damage than the Adept's Elixirs.
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Fridmarr
Sun Dec 16, 2007 4:50 pm




