Recently it's become quite clear, thanks to Theck's work, that haste is in a bad spot. Through mechanics and rating conversion changes, all of the other stats have come out ahead. As we used to love haste throughout Mists and it is currently our official attunement stat, this seems like a problem that needs to be addressed. I've created this thread as a hub for sharing and scrutinizing ideas that can help restore it to its former glory.
To summarize Theck's analysis of the problem, I'll start by recapping our competing secondary stats purely from a survivability standpoint (ignoring bonus armor because it's in a league of its own):
- Mastery benefits Improved Block and Holy Shield because of its impact on block chance, and strengthens Sacred Shield and Seal of Insight because it increases our attack power and thus our spell power.
- Crit now affects Seal of Insight and Sacred Shield, and adds to our Parry rating thanks to Riposte.
- Multistrike also affects Seal of Insight and Sacred Shield, and boosts our incoming healing via Shining Protector.
- Haste reduces the cooldowns of some of our core abilities via Sanctity of Battle, and Sacred Duty gives us more of it.
- Versatility has no special interactions.
Essentially, all of the stats now improve our survivability and many of them do it in multiple ways. Mastery in particular wears a lot of hats. It's so strong in this respect that some people have suggested we make it our attunement stat instead of haste. Thematically it certainly fits; paladins are block tanks, mastery helps us block, and we get extra damage and healing throughput as a bonus. With all of these ability synergies, it just seems to make sense that mastery would be our stat of choice. Combine this with the fact that haste's conversion rating was severely reduced relative to the other stats in Warlords, and you arrive at our conundrum.
So why is this a problem worth solving in the first place? Why not just officially switch our attunement, forsake haste and be done with it? Personally, I am going to make the argument that haste is a fun stat to stack, and makes the game feel more exciting. I suspect I'm not alone in thinking that the current Protection rotation feels very slow compared to how we played the game a month ago. I constantly feel like I'm waiting for my GCDs to finish. It's purely a subjective issue, but it just feels wrong to me. While I respect that we are in a new expansion and our power levels have to be reset, I'm looking further down the road towards the next few raid tiers. If haste maintains its position as our worst stat, then we'll never get to see those one-second GCDs again. That would frustrate me.
So, in an effort to preserve the feel of our Mists gameplay where haste-stacking was a thing, let's take a hard look at what kinds of changes would need to be made in order for haste to make a comeback. I have volunteered to work on modeling some new mechanics in Simcraft and take some of the burden off of Theck, so I'll be happy to test any and all ideas we come up with and see how they hold up. I will try to maintain a list of them in this post as the thread goes on, along with pros, cons, and sim results of each one.
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IDEAS (last edit = 12/1, 10:47 pm)
- Increase Sacred Duty's bonus
The bonus would have to be about 40% instead of 5% to make haste compete with mastery. All other specs have a 5% attunement, so unless the devs plan to make them adjustable per spec, this is probably not allowed anyway. That being said, 40% Sacred Duty makes haste and mastery complement each other perfectly as our gear gets better, which extends to higher tiers as well, not just T17. This would be a great solution if it were allowed! - Increase Sanctity of Battle's cooldown reduction
Lowers some CDs and the GCD, but doesn't increase attack speed or self healing rates. This would help the slow-rotation feeling, but it splits haste into two types (melee/spell haste and... CD haste?) and is vulnerable to GCD-capping problems. Once simmed, this essentially acts the same as a buff to the haste coefficient but without the benefit of speeding up SS so it doesn't look like a winner. - New passive that gives haste a side-effect like Riposte does for crit
Easy to implement, and looks good on paper. "Divine Riposte" (haste gets added to dodge or parry) makes haste surpass mastery handily regardless of which avoidance stat it boosts. The parry implementation keeps haste as a valuable stat from heroic gear all the way to mythic gear, so this solution would work throughout this raid tier. After that, for T18 and T19, it scales too heavily and makes haste far too strong. It can also be argued that haste already naturally increases DPS and, thanks to Sanctity of Battle, already increases survivability - perhaps this idea would simply make it perform too many functions. - New proc triggered on melee hits that only benefits from haste
This seems like one of the best options because it's easy to balance since (ideally) it won't be affected by the other stats. Adding a new mechanic like this doesn't happen in the middle of raid tiers though, so this would have to wait for the next one. Still, I'd love to gather ideas for this effect. - Buff to the haste rating conversion, to bring it in line with the other stats
Theck calculated that we'd need the rating conversion to be ~30% higher for it to be competitive. Since the conversion is global across all specs, I can't see this being allowed. We'd need a skill that is unique to us, and one that isn't static at 5% like the attunement. If only attunements were adjustable per spec! That would be lovely. - Make Shield of the Righteous reduce damage based on haste as well as mastery
This sounds like it would make haste scale exponentially, like Armor Penetration back in the day. It's not a buff if we take SotR's base reduction from 25% down to 20%, and for heroic gear levels, it puts haste extremely close to mastery... the TMI and DTPS numbers are almost identical to live mechanics sims. For T18 and T19, this makes haste way too strong though. - Increase SotR's duration based on haste
Same problem as above, and it would have to be done very carefully so that you couldn't reach 100% uptime with enough haste. Maybe worth simming, but probably too good. - Add Divine Protection and Guardian to the list of abilities affected by Sanctity of Battle
Too situational to be of real use, and too powerful when it is. - Move mastery's attack power bonus to haste
This removes mastery's DPS contribution which makes it a non-starter. Haste already contributes to DPS and this would make it double dip.


























