Real damage = Unmitigated damage * any modifier before armor (in this case Righteous Fury) * Mitigation from armor - Block Value
The formula for armor mitigation is 1 - ( Armor / (Armor + 467.5 * Enemy_Level - 22167.5))
So say your a tankadin with 11000 armor, and 500 block value against a boss that hits for 5000 each hit.
Real damage = 5000 * .94 * (1-(11000/(11000 + 467.5 * 73 - 22167.5))) - 500
Real damage = 4750 * (1-(11000/22960)) - 500
Real damage = 4750 * (1-(0.47909)) - 500
Real damage = 4750 * 0.52 - 500
Real damage = 2470 - 500
Real damage = 1970
So now lets add 1 to the block value
Real damage = 2470 - 501
Real damage = 1969
Easy right, now lets use this damage to solve for armor with the same out put damage, but the original block value
Armor = (11960 * ((RF * Unmitigated damage) - (Real damage + original Block value))/(RF * Unmitigated damage))/((Real damage + original Block value)/(RF * Unmitigated damage))
Armor = (11960 * ((0.94 * 5000) - (1969 + 500))/(0.94 * 5000))/((1969 + 500)/(0.94 * 5000))
Armor = (11960 * (4750 - 2469)/4750)/(2469/4790)
Armor = 11960 * (0.48)/(0.52)
Armor = 11040
So in this case where the boss hits for 5000 unmitigated, and you have 11000 armor and 500 block value, 40 armor would be equal to 1 block value.
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Kombo - Dreanor - Respecaholic Priest
490 def at 64, next goal, uncrushable to a 73 before 70