Basically, I just wonder if anyone ever thought of the way it works together. Since disc bubbles work from all healing, including overheals(hi Divinity => 5% more bubbles!), when you avoid some 5 hits in a row, the priest can stack up silly amounts of absorption on you, and thus pretty much neglect half the hit that eventually lands even on the hardest hitting bosses in ulduar.
Since the arguement most people have against stacking avoidance is the fact you actually take the a few consequent hits, the point of this post is, the avoidance stacking tank will most likely avoid more hits before that => get more absorption stacked up, and it will probably be more than enough to offset the HP difference.
For an example, I usually survive a hit from vezax with surge of darkness without any cooldown when something goes wrong, and, i know it can't be proben by SWS or something, but I can assure you it saved me plenty of times that i absorbed 15k out of a hit, thus survived it. It actually happened on our first Vezax kill even, when a priest was slow on suppression.
Seeing my combatlog parses, depending on luck of avoidance, the difference between avoiding 55 and 65% is average 4, respectively 6,5k damage absorbed on average. It's far from accurate, but better than nothing, and on hard hitters as vezax or XT002, it's actually enough to make a difference between surviving 2 hits and dying.
So whaddya think? Or it that too obvious to even discuss?
