So far I've only seen threads with individual changes and not a discussion on the overall changes to protection paladins. Let's take a look at the proposed changes
1. Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.
2. On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to Glyph of Deflection, Gnomeregan Autoblocker, Coren's Lucky Coin, Lavanthor's Talisman, Libram of Obstruction, Tome of the Lightbringer, Libram of the Sacred Shield, the tier 8 paladin Shield of Righteousness bonus, the tier 5 paladin Holy Shield bonus, and the tier 5 warrior Shield Block bonus
3. Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech). Equally, Judgement of Light is now based on players health and not AP / Spellpower
4. Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings. ( some confusion on exactly what this will be, but most seem to agree that it is meant for when there is only 1 prot paladin in the raid so you get your buff and 10 stam)
5. Exorcism: Now has a 1.5 second cast time, but can once again be used on players
6. Hand of Reckoning: Redesigned. Now does damage only when target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.
7. Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor. (this is more of a holy thing, but I have seen people spec this deep into holy for the buff)
8. Righteous Fury: No longer has a duration or mana cost, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization. (thank you for this convenience)
9. Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal over time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds (an indirect buff, because most protadins will be casting their sacred shield on themselves 60 seconds up-time is nice)
10. Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. (This is a huge damage / threat buff with the glyph since its Holy Damage = Righteous Fury threat)
11. Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130% - Sorta expected since the buff to block value happened, I see this as a wash
AND THE BIG DADDY BUFF
12. Ardent Defender: Redesigned. Currently, any damage taken by the paladin while at 35% health or below is reduced. Instead, any attack that would reduce the paladin to 35% health or below has its damage reduced. In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin's health to 10/20/30% of maximum. (a 2 minute built in guardian spirit)
These are huge improvements to Protection Paladins, I really hope they stay as planed. Each one can have an impact on some of the discussion threads that are already going on, but I wanted to have a thread that spells them all out and we can talk about as a group.
Oldpappa
Fri Jun 19, 2009 12:36 pm
