Let's use a very simplified example with only one DPS, who gets an obvious damage increase sub-35%.
Say a fire mage does an average of 3k DPS without the use of any cooldowns in normal conditions.
Sub-35%, due to 12% extra damage from Molten Fury, he does 3.36k DPS.
Say an imaginary boss has 1 million hp.
With no bloodlust:
The first 650k HP is burned in 216.67 seconds @ 3k DPS
The second 350k HP is burned in 104.17 seconds @ 3.36k DPS
Total kill time is 320.83 seconds
Bloodlust means 30% more casts in the same period of time, or a 30% increase in DPS.
With bloodlust at the start:
The first 40 seconds of the fight is at 3.9k DPS. In this time, the boss will lose 156k hp, leaving (650 - 156) = 494k HP until 35%.
This 494k HP will be burnt @ 3k DPS, in 164.67 seconds.
The last 350k HP will be burnt @ 3.36k DPS, in 104.17 seconds.
The total kill time is 40 + 164.67 + 104.17 = 308.8 seconds.
With bloodlust just after the boss goes below 35%:
The first 650k HP is burned in 216.67 seconds @ 3k DPS
For 40 seconds after the boss drops below 35%, DPS = 3.36 * 1.3 = 4.368k DPS.
In this time the boss loses 40 * 4.386 = 174.72k HP.
This leaves him with (350 - 174.72) = 175.28k HP left to burn @ 3.36k DPS.
This will take 52.167 seconds.
Total kill time = 216.67 + 40 + 52.167 = 308.8 seconds.
Counter-intuitive indeed, I expected the example not to agree. Interesting!
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