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Maintankadin

Hit cap down 8%?

Gamingdevil
Sat Dec 06, 2008 3:12 am

Hit cap down 8%?

At http://elitistjerks.com/f74/t37714-hit_rating/ they seem to have deducted that the hit cap for hunters (and subsequently all 1h/2h hitting) is now 8% instead of the former 9% (first brought up in the 10th post)

Has anyone seen a trend like this as well? Has anyone done / will anyone do some testing on this?

If this is true, it means the RD glyph completely covers misses, which aparently some people around here have seen happening as well.
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If it is weak, kill it before it gets stronger. If it is strong, weaken it.
Majiben
Sat Dec 06, 2008 3:17 am
Are they sure they didn't have draenei mucking up their numbers? Razz

EDIT: took a look at it, almost has me willing to go do the tests myself after seeing it.
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I made a port to exodar. My friend proceeds to MD Alar onto the AFK tank, and we both run. People ran with us, until the port, and realised it was to exodar. Only three of us went through. Turns out people would rather die than go to exodar. -Infurnus
Majiben
Sat Dec 06, 2008 4:22 am
Just ran a small scale test of my own. 700 swings at 7.04% hit (231) from gear with the draenei racial yeilded no misses. Looks highly likely that cap is 8% now.
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I made a port to exodar. My friend proceeds to MD Alar onto the AFK tank, and we both run. People ran with us, until the port, and realised it was to exodar. Only three of us went through. Turns out people would rather die than go to exodar. -Infurnus
Modal
Sat Dec 06, 2008 12:35 pm
Is there any reason to think, at this point, that this isn't just a bug with the training dummy?
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moduspwnens
Sat Dec 06, 2008 3:26 pm
We discussed this in another thread, but a long time ago we discussed that the patch notes weren't 100% clear: They said that RD (and other taunts) now benefited from melee hit. They DID NOT say:

They no longer benefit from spell hit.
They now function off non-spell hit mechanics.

Pre-3.0, we confirmed the latter is false, and that they do still function "as spells" with a 17% resist rate. It was assumed that spell hit did not benefit them, but I never saw this actually tested. The way RD never seems to miss points toward spell hit still working, though, because (checking my character sheet):

I have 3.2% increased hit for melee.
I have 4% increased hit from spells.
I have 8% increased hit from the RD glyph.

I'm quite close to 17% total, especially raid-buffed. Nothing conclusive, but it's possible spell hit still affects taunts.
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Moduspwnens - Shattered Hand
hoho
Mon Dec 08, 2008 1:40 am
I'm not sure about melee hit stuff but I do know that shadowpriests are completely broken as their misses aren't getting recorded at all. I've ran being ~7% under hitcap and had zero misses recorded in 25-man Naxx whereas I saw mind flay not casting but triggering GCD several times. Interestingly all other casters seem to be fine.