Instead of using reset 6 or 9, use reset combat!
The macro automatically cycles itself spell 1 ,2, 3, 1, 2, 3 and adding in the timed reset only causes problems if you lag or have to do something spontaeneous.
(*Ex: cast 1, cast 2, omg I need to cleanse....cast 3 skipped when the macro reset on the timer)
This is a VERY BAD THING because important spells like Holy shield and judgement are in these rotations...you don't want them falling off because you didn't absolutely follow the rotation verbatium.
Combat reset will set you back to spell 1 on exiting combat so you can be assured what your first cast will be. (*Ex I use HotR as my spell 1 and I prefer to have it reset to it after combat)
BTW Use the "?" icon for the macro and it will automatically use the icon for the spell in the sequence (*so in the below example it will show the HotR icon untill you cast it...then it will show Shor, then it will show 1-3sec left on HotR....and so forth)
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#showtooltip
/console Sound_EnableSFX 0
/castsequence reset=combat Hammer of the Righteous, Shield of Righteousness
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
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