http://spreadsheets.google.com/pub?key=p26uqVGYgXhu2mXLDZ0N2XA
Incase you want more info on what the columns are:
A -- Various Armor Values
B -- The calculated Damage Reduction against a lvl 73 mob
C -- The multiplier you use along with incoming unmitigated damage (1-DR)
D -- The amount of damage BoSanc actually reduces damage by for that AC
F -- Damage you took after armor without BoSanc
G -- Damage you took after armor with BoSanc
H -- The "effective" (1-DR) mulitiplier if you account for BoSanc
I -- The "effective" DR value if you account for BoSanc
J -- The "effective" AC if you account for the damage reduction of BoSanc
K -- The AC multiplier to get from AC to "effective" AC from BoSanc
L -- The damage reduction achieved from BoSanc
M -- The multiplier used to get the damage reduction in column L
Anyway, so some trends:
Higher AC ==> Less damage reduced by BoSanc (independent of incoming damage)
Higher AC ==> More "effective" armor added from BoSanc (declines in % though)
Higher incoming damage ==> less damage reduction from BoSanc (independent of AC)
The thing I found interesting was, no matter what your armor value (AC) is, BoSanc reduces damage by the same percent given the same incoming unmitigated damage.
If an enemy hits for 10000 damage, then BoSanc reduces that damage by 0.8% (a multiplier of 0.992) regardless of AC
If an enemy hits for 20000 damage, then BoSanc reduces that damage by 0.4% (a multiplier of 0.996) regardless of AC.
It looks like the DR of BoSanc is defined by the equation:
80/unmitigated_dmg
And the multiplier for this is:
1-80/unmitigated_dmg
Where 80 is the BoSanc value of reduction (highest rank so far)
Anyways, I didn't post all of this to prove any points, but just found the math behind it interesting.
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