Avoidance does as the name says avoid all damage.
- Pros:
- there is no damage take in any form.
- Cons:
- no damage needs to healed so no mana is gained from SA
- no incoming hit so no return damage from aura/blessing
- no block so no use of holy shield charges making it less mana efficient and giving less threat
- no procs from hit possible
Mitigation reduces the amount of damage you take when you get hit.
- Pros:
- You take less damage
- You take damage so you need healing and get mana from SA
- You get hit so you return damage from your aura/blessing
- You still want to be uncrushable so you block ad use a charge of holy shield making it more efficient and making more TPS
- You can proc rebout/reckoning/others...
- Cons:
- You still need to get healed
Let's bring in the other tanking classes.
Warrior and druids only need 11k damage to fill up their rage bar. A paladin needs 50k healing to fill a 5k mana bar.
On top warriors and druids can generate rage by hitting the mob. Paladins can only rely on SoW/JoW for that utility and it keeps them from using SoC/JoC if they do so.
Neither warriors nor druids get procs from being hit. They don't really want to get hit more then needed for rage generation.
A paladin on the other hand loves to get hit. They will get healing for that and so mana. They will get more TPS and make more effective use of SA and holyshield. They have procs coming in to help them even more.
Therefor I think the paladins are the kings of block. Block makes sure paladins don't get crushed, it makes sure they get hit and such get all the advantages of that.
It is clear that blocking something brings more damage then plain avoiding things. There for a paladin should imo invest in mitigation more then in avoidance. This can be done in percentages and pure numbers.
Let's see where paladins get help on mitigation:
- In precentages:
- armor
- Ardent defender
- Improved rightious fury
- Thoughness
- In pure numbers:
- Block value
- Shield Specialisation
- Blessing of Sanctuary
The percentage stats go for all combat. Only AD can be gimped by big hit due to frogleaping.
For armor paladins can't compete with druids but then paladin can be uncrushable. The use of Improved Devotion Aura gives paladins an edge over warriors. It comes at the loss of other aura thou.
Ardent defender is something only paladins have and it works better on multiple smaller hits then on few big hits so AD is another advocate for mitigation against avoidance.
IRF will get 6% off from all damage you take.
Thougness helps on the armor part.
The pure numbers help are clearly better for smaller hits althou not to small. A full block won't gain any mana.
Blockvalue might be the stat you would like to stack after you reach uncrushable. It takes of a fixed amount of the damage you take. It can even make you completly immune to some attacks.
SS helps on the BV. The more BV you have the more efficient SS gets.
Blessing of Sanctuary is just... bad... when you look at mitigation. Due to the higher blockrate suggested it will help a good bit on TPS thou. It is good for roughly 20 BV.
So do I suggest dropping out on all dodge and parry? Are they bad? Should Deflection be skipped?
No I did never say that!
You for sure need some avoidance to make sure you survive the fights.
What I'm saying is that a paladin is made to block and as such we should use that edge and block as much as we can.




