I think
this 3.1 rotation comparison post is what you're looking for. Note that it's a bit outdated, so I'm not sure how much the conversion to the 2-roll code changes things. Since you're subbing one spell for another, it shouldn't make much difference in principle.
The relevant part of of that calculation showed that while you
can get a slight increase by substituting Exorcism in for Consecration, it required 3 DPS glyps to do so (SoV, Exor, and Consecrate). If you were limited to two DPS glyphs, then it was strictly inferior.
He might be imagining something like the Exorcism on Cooldown rotation in that analysis (subbing Exorcism into a 9's slot whenever it's on cooldown), which is a DPS increase. However, it results in 2-second gaps where you don't have Holy Shield up, and the Consecration glyph breaks that rotation too:
(assume 6-second cooldowns are alternated on the GCDs not shown)
0 - Cons (next available at 10 if glyphed)
3 - Jud
6 - HS
9 - Exor (since Cons not available) (next available at 24)
12 - Cons (next available at 22 if glyphed)
15 - Jud
18 - HS
21 - Oops! (AS? - next available at 51)
24 - cycle repeats
You could sub AS into the "Oops" slot the first time (if you didn't use it on the pull), but it wouldn't be available for the second iteration of the cycle. So you'd have one empty GCD every 48 seconds. If you don't sub AS in, you have an empty GCD every 24 seconds, which is likely to be enough of a nerf to destroy any benefit you get from the Consecration glyph.
Just to check, let's plug in some numbers. From
this post, we have:
ShoR ~ 5k damage
HotR ~ 3k damage
Cons ~ 3.5k (4.4k glyphed)
Exor ~ 2.6k (3.1k glyphed)
JoVen ~ 2.3k (2.5k glyphed)
AS ~ 2.6k (5.3k glyphed)
In this rotation, we get:
4 ShoR (20k)
4 HotR (12k)
2 Consecrations (7k, or 8.8k glyphed)
2 Judgements (4.6k, or 5k glyphed)
1 Exorcism (2.6k, or 3.1k glyphed)
0.5 AS (1.3k, or 2.6k glyphed)
in 24 seconds
Let's assume for the moment that you're using the Divine Plea glyph. That means you can only choose 1 DPS glyphs, because the Vengeance one is assumed. The Consecration glyph gives the biggest benefit at 1.8k, which is good since that's the reason we're even looking at this rotation. So totaling it up, we have
20+12+8.8+4.6+2.6+1.3 = 49.3k damage
49.3k / 24 = 2.05k dps
(no AS: 48k / 24 = 2k dps)
A standard 969 gets 2 Consecrations, 2 Judgements, 3 ShoR, and 3 HotR in 18 seconds. Choosing the Judgement glyph:
7+5+15+9 = 36k damage
36k / 18 = 2k dps
So you gain ~50 DPS at the cost of Holy Shield uptime (4 missing seconds out of 24, or 83% uptime) if you weave AS in. You gain absolutely no dps if you don't use AS. Note that I haven't added Holy Shield dps in here either - it's usually around 150 dps, but that will go down with reduced uptime, which will give a slight advantage to 969.