In comes Steelbreakers' Fusion Punch.
Admitatly, it's nature damage instead of magic, but it falls in the same category you are talking about (non-physical damage).
trellian
Mon Jun 22, 2009 1:45 pm

Well it doesn't really hit any hard on easy mode, and neither in 10 hard, while in 25 hard I'd want to blow cooldowns for that anyway, no matter if i had 42 or 50k hptrellian wrote:In comes Steelbreakers' Fusion Punch.
Admitatly, it's nature damage instead of magic, but it falls in the same category you are talking about (non-physical damage).
gibborim » Sun Jun 21, 2009 4:03 pm
Bundy wrote:
My bad, I didnt know you were in charge of Blizz and made all the decisions..... cough.
I advise avoiding sarcasm when you have been shown to be the idiot in the situation.
Bundy wrote:
They eventualy fix things, maybe later than sooner, but it gets fixed. Name one thing that has been broken and untouched since the original launch.
You don't seem to understand. Engineering sucking is the 'fix'.
Assumption 1: They want engineering to be different and fun.
Assumption 2: Balancing engineering bonuses vs the standard ones is very difficult.
Assumption 3: They do not want people to feel compelled to change professions for progression.
Assumption 4: They have limited developement time and resources.
Following these assumptions, it seems like a very reasonable approach for blizzard to make engineering measurably worse than other professions. On occasion, throw them a new toy that does nothing in combat.
Bundy wrote:But im patient and have no problem waiting for changes in professions. Wasnt it in the patch notes that the 800 armor was getting buffed? A few other engineering things too I believe.