As another option, what if we changed Sacred Duty like this:
Increases base health by 600/1200 HP, and reduces the amount of damage Divine Shield/Divine Protection absorbs from "immune" to 90%/80% for the duration of the spell.
This gives Paladins the increase in HP to compare with warrior MTs, and reduces the effectiveness of "the bubble" as a trade off. Not only that, but it makes DS an extra "oh sh*t" button as well. Of course, the 5 minute cooldown may have to be extended a bit to keep it from being overpowered.
Thoughts?
-Ty
_________________
ProtPally: The Other Main Tank - http://protpally.blogspot.com/
