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Maintankadin

Testing Improved Crusader Talent - Inconclusive

Inferno255
Wed Feb 06, 2008 6:14 pm
Get naked, pull invincible mob in blasted lands and smack it for a loooong time with and without crusader judged? Get a caster over there to try with spells. Should be easier to spot the difference then? Your superior defence might just make your critrate against it pretty high seeing as its a 60ish mob though.
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Worldie
Wed Feb 06, 2008 7:51 pm
Being fucking honest, 3% crit isn't going to change your raid's DPS by much, since it's a very low amount and hardly noticeable since the crit % itself is subject by many variables, including buffs and such. Noone will be able to say "i critted more" cause 3% would be 3 crits every 100 casts.

Nowadays unless i need some shitloads of aggro for some reason, i just go for JoW. That is noticeable by any caster or mana user/phisical dps, and they will be happy to see that +74 mana popping every 2-3 casts or hits.


Sad but true, our biggest lack is that most of our "buffs" aren't noticeable, sigh.
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Afraithe
Thu Feb 07, 2008 12:15 am
Our druid tank (in dps gear) had 76% of his hits crit on Teron Gorefiend... 76%... eat that... 3% was mine! Rest was trinkets Smile
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Lore
Thu Feb 07, 2008 7:09 am
Hrm, then again, because the attack table is silly and doesn't work off real percentages, if you've got 90% as miss/dodge/parry and 10% as hit, going from 0% crit to 3% crit would actually be 30% more of your hits being crits than before.

Looking at some more realistic numbers, let's say you've got a hit-capped rogue with, lets say 25% crit:

0% miss, 6% dodge, 0% parry (attacking from the back), 25% crit, 15% glancing blow.

Attack table would look something like:
0-6: Dodge
6-31: Crit
31-46: Glancing Blow
46-100: Hit

There's more than enough "Hit" left over that we don't have to worry about pushing anything off the table, so we're basically working with a scale of 6-100 instead of 0-100 (which I'll simplify as 0-94). Increasing the "Crit" section by 3 will actually cause 3.19% more of the attacks that land (ie: damage dealt) to be crits.
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