A- Avoidance
E- Effective Health
B- Burst Damage Potential of the boss
G- Gear Level
S- Survivability
G = A + E
S = A (-1(B-E))
G remains constant, and is improved only through upgrades.
The goal is the highest value for S as possible.
To accomplish this, for each value of B there is a sweet spot where a particular balance between A and E produces the best results.
So the answer would be "Yes."
_________________
"Misunderstanding the Tankadin is forgivable.
In many ways we are still learning to understand ourselves."
www.joanadark.tankspot.com
Joanadark
Wed Nov 14, 2007 11:16 am

