Spell Hit
70 Player vrs 70 Target - 4%
70 Player vrs 71 Target - 5%
70 Player vrs 72 Target - 6%
70 Player vrs 73 Target - 17%
Each 1 level difference beyond 3 adds an additional 11% spell miss chance against NPCs and 7% spell miss chance against Players
Melee Hit
70 Player vrs 70 Target - 5%
70 Player vrs 71 Target - 5.5%
70 Player vrs 72 Target - 6%
70 Player vrs 73 Target - 9%
Each 1 level difference beyond 3 adds an additional 3% melee miss.
I have not been able to find any real understanding of how parry/dodge rates vary, however they are notably different between bosses of the same level.
A good example is that, in general, dragons have a very high parry rate in comparison to other creatures of their level.
This variation would lead me to believe that parry/dodge rates are an independantly determined boss "stat", like HP or Attack Power, and therefore is neither set in stone, not can be comprehensively capped except situation by situation.
At any rate, Parry alone tends to be between 11-17%, and it would be extremely difficult to fully eliminate it using Expertise.
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