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Maintankadin

AD Mod

dlantz
Mon Oct 22, 2007 7:40 am
From what I can tell, this mod would need to track all the hits you take while you're below 35% health, and continue tracking them until a) you die, or b) your health exceeds 35%.

From there, it should multiply each hit by 1.3 to determine damage that would've been taken without AD.

Now that we have stored the actual damage and the damage without AD, it needs to use that to determine 2 things.

1) Add up the actual and w/o AD values, and display the total amount of damage that AD "absorbed." Ideally, this would go fight by fight as well as overall.

2) Look at your health, and track it against the values recorded for damage without AD. Then, determine which hit WOULD have killed you without it. If that hit isn't the same as the hit that actually killed you, display how many extra hits you survived because of it. (If you don't die, probably silly to count how many more hits you took that fight. Maybe just record the time you would've died so you can display when the fight would've ended vs when it did?)

Now, I know sct can trigger a warning when you hit a certain %. I also know that Recount can track damage over time, hit by hit, as well as your health at each point (since it records that when you die). So, this mod is certainly possible.

Maybe someone can do a minor hack of Recount to add another category that would track this info? Or maybe it's a pretty simple mod to make so you can write your own? This is definitely a valuable thing for a prot pally to have since it'll let us track how much value we're really getting out of those 5 points. Given how bloated our tree is, maybe this mod would finally let us free up those 5 points (or prove that we'd be stupid to skip AD).
Sharlos
Mon Oct 22, 2007 7:13 pm
You know if someone could make a mod for this, it would be really great. Actually having data showing me how much damage AD reduced and how many times it saved my life would be a great thing to find out.
Reiyuka
Mon Oct 22, 2007 7:18 pm
the CE change, plus the Pain Suppression buff, plus Ardent Defender, is actually going to be a pretty powerful combination.

If I get clocked down to 5k health (well within the new AD zone), a disc priest goes "ohshit" and slams PS on me, the next hit is going to be reduced by x*.7*.6 - 58% total damage reduction for the next hit, BEFORE blocking.

Every two minutes.

All I have to do is make sure that my threat lead is solid.
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Worldie
Tue Oct 23, 2007 12:24 am
I'm doing hard work to convince our priest CL to spec 41 disci, but he doesn't seemb to want doing that ><
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