Sathoris wrote:Diminishing returns kicks in from the first Dodge Rating or Parry Rating you equip.
If i'm not mistaken Diminishing returns increases with every point of Dodge / Parry you equip on you. Meaning that at you will always gain less pure avoidance from a point of Dodge/Parry that you will be adding in the future.
Although there are some stats that are not affected by DR like: Block rating, Defence Rating (Converting into defence) but the amount of miss/dodge/parry gained is affected by DR.
Hope it helps.
To quote myself from the other topic on this subject on the very same page.
Venoseth wrote:Defense / Dodge / Parry / Armor are all subject to DRs at every level, and that being said, it's also true that any point you add to that stat will be "worth more" but receive stronger diminishing returns than the previous points. So what does that mean?
Each point you put into a stat is worth as much as each previous point when you look at each stat independent of the other stats (but when you look at all of your stats together dodge/parry/defense need to be put on in certain ratios to ensure maximum effectiveness because they're all in the "avoidance" category).
