sweet, thanks, i'll work that in. Need to do a range for damage too. I have been working with a static damage per hit number, but a range is more realistic. _________________
I've still got the log on my work computer; I'll pick the numbers apart and let you know if it's uniform or normally distributed or what. _________________ Scarlet Crusade - 0/46/15 - 11/11 Kara, 2/2 GL, 4/6 ZA
Can you post that file anywhere? ATM we're going to get crushed a lot just due to that casting bug, but I'd love to see the average response time of a tank on the ground, what kind of gap we are talking about between HS expiring and being re-applied.
That won't be going away and won't be improved at all by the current improved HS.
Yup, lag and human timing errors. If you have perfect inhuman timing, and the lag isn;t a factor (the cooldown is client side) each one should be ten seconds after the next:
In the above example, there was a consistant small lag of about half a second. I suspect real tank parses will show a much higher average, probably near a second. I'm trying to get a handle on exactly how big a gap we are looking at if they never give us the overlap warriors get.
I'll start a separate thread for it; it's not the whole fight. At one point I take two crushes in a row, one from the casting bug (Curator hits me at the exact millisecond that I hit him) and a second one right after that, I guess because I screwed up and let HS stay down.
Another odd thing - in several places I take normal hits while HS is up... _________________ Scarlet Crusade - 0/46/15 - 11/11 Kara, 2/2 GL, 4/6 ZA
Wrong, every 15% of non-special melee attacks made by 3 or more levels higher mob than you are Crushing unless you can push them off the table. So for example with 10% miss, 15% dodge and 15% parry but not counting block rest 60% of attacks made against you succeed. They are divided to normal hits (45%) and Crushing Blows (15%) and if you just count succesfull attacks it look like CBs had a 25% chance. In reality you should of course have enough block and/or higher miss/dodge/parry to avoid CBs completely. _________________
Here's the hit I was thinking of, and there's no mystery after all. I cast Consecration, and he normal-hit me 0.109 seconds later. Sure will be nice when that fix goes in.
Kathryn, yea I know that. I was just using that scenario without any block at all as an example to demonstrate that Crushing Blows occur 15% of all attacks made, succesfull or not, if they aren't pushed off. _________________