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Maintankadin

Agility vs. Dodge

harlekin
Mon Dec 22, 2008 10:30 am
Paladins get 1% dodge before diminishing returns for ~40 agi. It's ~73 for warriors and dks.
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Shadow Council - US - Horde
Xandreth (80) - Prot Paladin - MT

Progression: EQ, Anarchy, DAoC, EQ, WoW
Candiru
Tue Dec 23, 2008 3:52 am
Since avoidance scales with avoidance (98->99% halves incoming damage, 50->51% lowers damage by 2%) dodge is better the more parry/miss you have.

When I played around with a spreadsheet it appeared the EH effects of agi only outweigh the greater dodge from dodge rating when you have very low parry/miss rates (as that is when the TTL from adding dodge is lowest).

Assuming crit capped and some dodge rating it become impossible without having ludicrous stats for agi to be better than dodge.

It was very close though.
Garath.Gorefiend
Mon Jan 05, 2009 11:44 am
Basically, I have been examining the value of Agility vs Dodge from a different perspective.

I have been theorycrafting on what the change would be, if Blizzard phased out dodge rating and gave us equivalent points in Agility on our gear.

I used my current gear as a template.

It currently has 369 dodge rating.

Given the rest of my gear, it yields a chance to dodge of 25.08% given Kings and GotW.

Mitigation against a level 83 boss mob is 61.41% (assuming Devo aura is up)


Changing the dodge rating to 369 agi would yield a chance to dodge of 23.89% given the same buffs. A net loss of 1.19%, however, it would increase my armor mitigation by .71%

The net is of the calculation is that you will take slightly more damage.

For example, against a mob with an average raw hit of 30000, you would take about 3,985 more damage in the agi gear over 100 attacks.

Not a highly significant number, but it is more damage.

What most people are missing though, is the effect on the other side of the equation, which is our DPS/TPS.

369 Agi, given kings would translate to an increase in crit rating of about 7.8%....

A fairly substantial jump.

Its an interesting thought experiment, but irrelevant unless Blizzard decides to make some sweeping changes.

From a gemming/enchanting perspective, I would suggest that it really depends on where you are.

As long as your relatively happy with your avoidance, gemming/enchanting Agi over dodge is a valid option to maintain avoidance while increasing threat.

It is kind of a happy medium between gemming for threat (Str) or gemming for avoidance (dodge).
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Garath Lvl 80 Paladin, Gorefiend
kurtizzle
Mon Jan 05, 2009 5:18 pm

How about dodge gemz Vs Strength!?!

Agility looks nice and all for the armor, but if you use the +21 defence and +5% SBV meta whilst 'unhittable', you can count your BV as Effective Health (EH).

IMO it doesnt matter weither agility beats dodge beacuse strength offers more mitigation and threat than both.

http://www.wowhead.com/?item=40144

http://www.wowhead.com/?item=40129

These may well soon become gems of choice, they have rare versions (somewhere).

Dont forget the obvious 24stam blue;

http://www.wowhead.com/?item=40008
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Kurtizzle lvl 80 Tankadin T7/7.5/Badgeloot/roic drops
EU-HELLFIRE
kurtizzle
Mon Jan 05, 2009 11:32 pm

I appologise for tearing away from the subject, but....

Yes;

Dodge > Agility for avoidence.
Agility > dodge for mitigation (dodge has none)
Dodge and Agility both suffer from diminishing returns (DR).
Dodge > Agility for avoidence post DR

So therefor you could swap out dodge for agility after DR. however it is my opinion that you would be better suited swaping all those dodge+stamina hybrids for strength+defence gems.

Now can we compare 2 strength to 2 agility?

2 Str = 1 Block Value
2 Agility = Dmg reduction values verious ???

I'm trying to add to the disscussion, if agility id futile wouldn't it be better to theory that out now rather than socket gems? Razz
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Kurtizzle lvl 80 Tankadin T7/7.5/Badgeloot/roic drops
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Majiben
Mon Jan 05, 2009 11:34 pm
2 str will yield 1.66BV after all modifiers.

When I say that by the point Agility is better than dodge for survival I mean that it's time to invest in other stats like str, bv, armor, stamina, defense and prehaps even parry (fat chance!).
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