The irony is that armor value on plate is almost entirely due to the base item value - I can't think of pieces beyond the blue felsteel set that have increased armor. The higher the item value, the more stats you have available, meaning your avoidance is likely to increase as well.
Therefore, you end up with gear that tends to imply an increase in mitigation implies it is likely to also garner an increase in avoidance. Hence, as Lore pointed out, the armor vs avoidance argument is moot due to the way equipment is designed.
Block value vs avoidance, however, is not. Itemization which leans heavily into BV or avoidance is available at similar ivalue, due to instance gear and badge gear overlapping. In that case, it becomes a matter of calculating which one provides more damage reduction for a particular encounter (usually hard avoidance for single targets, occasionally BV for multi-targets), and then checking to see if you're having trouble due to sustained damage or burst-time damage.
Also, the mana-depletion argument against avoidance seems a bit bogus. At 5k mana you'll have ~30 seconds of threat generation capacity. Over a 30-second window you'll get a fairly even distribution of damage intake, whether it's 50% avoids for 60% damage or 40% avoids for 50% damage becomes fairly moot. If anything, that's an element that favors a paladin: 100 rage can get ripped through in <10 seconds, meaning it's a much smaller window to observe inconsistent dice rolls for warriors/druids.
-Splug
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(Usually) Prot warrior: http://www.wowarmory.com/character-sheet.xml?r=Illidan&n=Splug
Splug
Tue Jul 01, 2008 9:07 am



