Goals: Locations and strategies to let us get more xp/hour than questing.
Levels 71-73: Iron Dwarves in southeast Howling Fjord.
Level 70: ____ xp/hour (untested)
Level 71: ____ xp/hour (untested)
Level 72: ~800-1000k xp/hour (I was rested for part of this, so I can't really be sure. Early on I was getting like ~1.2M xp/hour, and )
Level 73: ~450-500k xp/hour (unrested. I believe I can quest at more xp/hour than this.)
How to get there: There's a large cliff face on the eastern coast of the Fjord. The cave you want is about halfway up, and has two openings -- either will work. You can go down the scaffoldings until you see it, OR you can jump off the cliff, (bubble) and look up to where it is.
They are spawned by an alliance quest, where someone will walk by in an Iron Construct (looks like a westfall robot). If you can't trigger it yourself, it can take a while to get the pump primed (so to speak). A statue will appear, and dwarves will spawn on the upper and lower levels. Tag the top ones with a consecrate, and then body pull / hammer / shield toss the lower ones -- if they pray at the statue too long, ir maybe it was if I fight them too near him, they get despawned at the end of the quest event. Early on, I was unable to keep both groups tagged, so I was only dealing with half-spawns... so XP/hour is probably better for lower levels than what I reported.
Other notes:
Iron Dwarves are ~68-70ish in level if I recall correctly; they were green to me at level 73. My limiting factor was in speed of killing them -- my best results were with using the PLG. Having reckoning helps with getting more SoL procs; JoL didn't seem all that useful as things often died too fast. I tended to use it as a damage judgement more than a "I need heals" one. They only hit for ~200 damage (golems hit for more ...), so you'll want to emphasis block rating and defense more than BV.
Having a second person didn't seem to help -- apparently, if you kill them too quickly, they might not respawn, or something weird like that.
Limiting factors:
I was limited by how fast I could kill things (WTB mana dump for infinite mana situations!
Levels 73-76: I don't know yet.
Is something like soloing Shattered Halls going to be viable (or competitive) at this point in quested/crafted gear? They are elite, and thus should give ~1600 xp/each -- but also have more health (and casters! {hate}) so perhaps the kill rate would make xp/hour less good than I'd think?
Levels 76+: Mjordin Combatants in NW Icecrown
____ xp/hour (no reported xp intake rate).
Wanted: XP/hour for levels 76+, as well as techniques for self-healing. Is bubble+heal the only way, or are there terrain/pathing techniques you can use?





