Arnock wrote:Think less SWG and more KotOR in game mechanics
Pretty much the truth here.
I think it will be more different from SWG then like SWG.

Arnock wrote:Think less SWG and more KotOR in game mechanics
Lightbeard wrote:OMG just thought of it
Wookie Jedi
http://starwars.wikia.com/wiki/Tyvokka
http://starwars.wikia.com/wiki/Lowbacca
It isn't against lore either
Ulushnar wrote:Lightbeard wrote:OMG just thought of it
Wookie Jedi
http://starwars.wikia.com/wiki/Tyvokka
http://starwars.wikia.com/wiki/Lowbacca
It isn't against lore either
Yep, but Lucas isn't especially fond of the idea either, which is why he's asked for no more. (It's specifically mentioned in the "Behind the Scenes" part of Lowbacca's page) To be honest, in the KotOR timeframe Wookies in general are barely-known. In both games they're something the PC had never seen before, so I wouldn't hold my breath expecting Wookies everywhere.
Honorshammer wrote:Ulushnar wrote:Lightbeard wrote:OMG just thought of it
Wookie Jedi
http://starwars.wikia.com/wiki/Tyvokka
http://starwars.wikia.com/wiki/Lowbacca
It isn't against lore either
Yep, but Lucas isn't especially fond of the idea either, which is why he's asked for no more. (It's specifically mentioned in the "Behind the Scenes" part of Lowbacca's page) To be honest, in the KotOR timeframe Wookies in general are barely-known. In both games they're something the PC had never seen before, so I wouldn't hold my breath expecting Wookies everywhere.
In one of the games, I think it was Sith Lords, you visit the Wookie homeworld.
Lightbeard wrote:If you do become a dark jedi i wonder if we'll visit Korriban (from KOTOR 1) where dark jedi were trained
Lightbeard wrote:If you do become a dark jedi i wonder if we'll visit Korriban (from KOTOR 1) where dark jedi were trained
Vanifae wrote:Arnock wrote:Think less SWG and more KotOR in game mechanics
Pretty much the truth here.
I think it will be more different from SWG then like SWG.
Lightbeard wrote:i hope ranged can move and shoot
IGN: (laughs) Moving on, can you guys explain the combat system at all; does it resemble a traditional MMO or more of a turn-based, KOTOR-style game, or is it a mixture of everything like Mass Effect? What's the system looking like?
Jake Neri: I think right off the bat that people have picked up on is that we're going for high-action, fast-paced, Star Wars cinematic-style combat. So while the mechanics of it might be rooted in what you expect from an MMO, what we're seeing right now is a level of visceral action that doesn't exist in any MMO yet. That's coming across in the stuff that we're showing. Dallas, what do you think?
Dallas Dickinson: Yeah, I think that's a fair way of describing it. That underneath, under the hood, there's a whole lot of MMO stuff going on, but the feel to the player--and this is in the feedback that we've received from everybody who's touched the game--is that it feels a lot more action based. It feels a lot more cinematic. Again, it's that Star Wars heroic feel that we're really striving for right now.
IGN: A lot of people wanted to know about the healing system. Will The Old Republic use a trinity system; the tank, healer, and the DPS class. Will the healer play a massive role, or will groups be able to go with no healing?
Dallas Dickinson: We want to make sure that we have many, many MMO roles filled there, but it's really important to us that players are able to actually play their experience either as a group or as a solo. So there are a number of ways that healing comes into the game. Several of our classes have healing branches that they can follow that will have some specific healing powers, but we don't want to make it a requirement for the base core game. That said, you're obviously going to be better off, especially when you get into higher-level stuff and into PvP, if you have healers on your side.
Jake Neri: I think we have a unique sort of twist on how healing works. I don't think we're speaking in total detail about it, but I think the people will be excited for it, and it's definitely a unique function of our game.
Arnock wrote:IGN: A lot of people wanted to know about the healing system. Will The Old Republic use a trinity system; the tank, healer, and the DPS class. Will the healer play a massive role, or will groups be able to go with no healing?
Dallas Dickinson: We want to make sure that we have many, many MMO roles filled there, but it's really important to us that players are able to actually play their experience either as a group or as a solo. So there are a number of ways that healing comes into the game. Several of our classes have healing branches that they can follow that will have some specific healing powers, but we don't want to make it a requirement for the base core game. That said, you're obviously going to be better off, especially when you get into higher-level stuff and into PvP, if you have healers on your side.
Jake Neri: I think we have a unique sort of twist on how healing works. I don't think we're speaking in total detail about it, but I think the people will be excited for it, and it's definitely a unique function of our game.
Sounds interesting, wondering if they'll be going away from the traditional mmo trinity