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Maintankadin

Advice on Instances

Talmus
Fri May 02, 2008 9:25 am

Advice on Instances

I'm relatively new to WoW, just hit level 70, but due to the makeup of my guild (small and I was the highest level and never had a healer with us), I have two things that I rarely if ever experienced - tanking with a healer and tanking Outlands instances.

Since hitting 70 I've tanked some outdoor elites (the Ogri'la quests for example) but I still haven't done any instances, heroic or otherwise. I'm pretty comfortable on my approach to tanking both single target and multiple though and my gear will be at the edge of being ready for some of the easier heroics/early parts of Kara pretty soon.

My question here is more of a zone strategy thing. Having never seen the inside of any Outlands instance other than a single trip through Blood Furnace I have no idea what to expect as far as layout goes. I've read up on each of them but seeing a map and list of mobs doesn't quite cut it. For some of the easier heroics (mech, underbog, slavepens, ramps) is there specific strategy things I should know that you'd only learn by actually running those instances?
Aedolfmawini
Fri May 02, 2008 10:01 am
You don't want to consider heroics yet. It will just be a painful experience for you. I suggest running every lv 70 instance, feeling them out for yourself, until you get a lot of drops from them. Then go into the same heroics after you know them all well, everything is close enough that you will be able to figure out the changes through experience and wowwiki, etc.
Kelaan
Fri May 02, 2008 12:22 pm
Advertise in the Hellfire LFG channel that you're willing to tank lowbies through Ramparts and Blood Furnace. They will jump all over having a level 70 tank. Seriously.

Make sure to tank at least 1x each (preferably 2 or more)

Ramparts
Blood Furnace
Slave Pens
Underbog (very fun to AOE tank)
Mana Tombs (not so fun). Get the Flesh Beast's Metal Greaves from a quest here.
Sethekk Halls (Not bad; there are quests here too, for a decent tanking necklace)
Old Hillsbrad (cake!)
Black Morass (Harder, DPS needs to let you drink between pulls.)
Botanica
Steamvaults
Mechanar
Shattered Halls
Arcatraz

Basically, tank each of these until you are confident in doing it (1-2x, maybe more). You probably overgear it, so your real goal is to hold threat. You might want to be careful you don't tax lowbie healers, so pulling double packs of adds may not be good ... but it could probably work in some places.

Once you "master" one, move on to the next. Read ahead of time on Wowwiki so you know what things do. Tell your group you've never tanked it before, and are open to advice on doing things. Make sure you have a petrified lichen guard Wink

This should basically net you some experience with each of them (before you go heroic), etc. And, you get a chance to roll on healing upgrades, if no one else there needs them.
Meegan
Fri May 02, 2008 2:30 pm
actually becareful who say you never tanked before too. i did that a few times on my warrior to try it out and everytime the group kicked me out or people left the group. i eventually went to arms and was just a dps to finish up my dungeon quests.
Kelaan
Fri May 02, 2008 3:54 pm
yes, but being 5 levels above them tends to instill some confidence. Wink This person has *NEVER BEEN* in these instances, they have to start smoetime.

Or they could throw on healing gear and heal it once to see how the pulls go, and THEN tank it.
Wyleai
Sat May 03, 2008 2:45 am
Having now done most of those on both a resto druid and a tankadin - there is no relationship to what you learn on one as compared to the other. It's night and day. Running them in holy spec won't help you learn them for tanking later.
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