theckhd wrote:Adeya wrote:That's interesting. I don't think that it has ever occurred to me to "mouse over" a displayed buff. I gather you are referring to the effect of Mastery: Divine Bulwark, which currently adds my paladin's 20% Mastery to the 10% bonus of each stack, and five stacks sum to 150%. So the total healing would be multiplied: ( 1.00 + ((0.10 + 0.20) * 5)) = 2.5 as Worldie wrote (.... ummm, not written that clearly).
I meant you should literally mouse over the icon of the "Bastion of Glory" buff (or the equivalent in whatever buff addon you might use). With 20% mastery, a 5-stack of BoG should have a tooltip that reads something like "increases WoG by 150%."
Sorry for the long delay in replying .... First, I still use the default Blizzard UI, although I've reduced the scale of the buttons to 85%. Perhaps you haven't seen it for a while? Second, when I use Shield of the Righteous a BoG "buff" icon appears along the top of the display screen, where all of the buffs and blessings are displayed in a series that grows toward the left from just to the left of the minimap. Often the line becomes so long that another one is created below it, beginning from a point near the minimap with the icons displayed in order from the right toward the left. When I put the mouse cursor on that BoG icon the following text appears in the "tooltip":
"Your next Eternal Flame used to heal yourself heals for an additional ___%". With 1 BoG on the stack, the number which follows the last word is 35%; with 2 stacked, the number is 71%; (I missed the 3rd BoG); with 4 BoG the number is 142%; and with 5 BoG the number is 178%.
At the time, the tooltip for Mastery on the paladin's paper doll had the following text:
____________________________________
"Mastery 25.70%
(8% + 17.70%)
Mastery: Divine Bulwark
Passive
Increases the damage reduction of your Shield of the Righteous by 25%, adds 25% to your Bastion of Glory, and increases you chance to block melee attacks by 25%.
Mastery 10620 (+17.70 mastery)
______________________________________
So, you were right that it explicitly mentions Bastion of Glory and not just "healing".
Adeya wrote:So the bonuses from Mastery clearly make BoG an extremely important part of decsion-making, i.e., when to use EF or WoG. What bearing that Vengeance should have upon one's decisions to refresh EF or cast WoG is not nearly as clear.
So I must ask: in practice, just how feasible is it to consistently achieve 5 BoG stacks without entailing a significant risk that the paladin will be killed before s/he refreshes EF or casts WoG? If you continue waiting while 5 BoG stacks accumulate and/or Vengeance reaches some sort of peak, then it is entirely possible -- perhaps even quite likely -- that the paladin's health will drop so low that they will become irrelevant. You cannot heal a corpse.
In practice, with the right gear you will usually have little trouble refreshing EF before 30 seconds are up. At the beginning of SoO, I was able to do so in nearly full T15H gear quite comfortably. Gaining the T16 4-piece bonus has made it utterly trivial. I generally run Divine Purpose, so I often can refresh it within 15 or fewer seconds if necessary, and rarely need to wait more than 20. You can refresh it early to fish for additional Divine Purpose procs, though I don't actually do this that often because I prefer having the 5-BoG emergency self-heal at my disposal.
One tactic many tanks use is to refresh at high Vengeance, since the buff snapshots your attack power - thus recasting at high Vengeance means a very strong HoT. Similarly with haste buffs. Some of my WeakAuras are designed around conveying this information for exactly that purpose.
All I can say is that I usually do
not produce more than 2 BoG stacks before EF must be refreshed, and perhaps produce 3 BoG every third or fourth "rotation" -- i.e., without using Holy Avenger, or Avenging Wrath with Sanctified Wrath, and without Divine Purpose procs even if Divine Purpose is selected as the Level 75 talent.
Please note that I am using the "standalone" CLCProt which was a module of clcInfo, AKA the "FCFS Rotation Helper". It displays the icon for the skill that has the highest priority which is currently not on cooldown, if all the conditions are met for its use, such as whether there is enough Holy Power. In my experience, it and its Retribution counterpart have always produced the most effective and efficient use of the "instant cast" active spells (called "actions") in the "rotation" although they are evaluated according to a sequence of priorities specified by the player.
Normally we prefer to launch Eternal Flame with 3 HP. Then the player has about 25 seconds during which to produce another 3 HP for EF, plus 3 HP for each Bastion of Glory. If you want to refresh EF with a stack of 3 BoG, then your paladin must use Crusader Strike (CS) or Hammer of the Righteous (HoR), Judgment (J) and/or one or more Avenger's Shield (AS) Grand Crusader (GC) procs for a total of 12 times during those ~25 seconds. That means casting one of those spells at an average of approximately every two seconds.
Doing that is quite close to impossible unless:
(1) Your paladin seldoms casts any other spells, such as AS without a GC proc, or Holy Prism, Holy Wrath, Hammer of Wrath or Consecration -- practically all of the paladin's attack necessary to maintain threat must come from Shield of the Righteous and the Holy Power producers.
(2) And until the paladin's melee haste reduces the global cooldown and the spell cooldowns of CS, HoR, J, AS, and SoR (
et al.) as described for the Sanctity of Battle. The way that the benefits of the Seal of Insight are stated apparently does not imply that any spell cooldowns are shortened -- a 10% reduction in "casting speed" does not seem to have any meaning for an "instant cast" spell, so I suppose it affects Flash of Light and Redemption .... is there one that I am overlooking?
Haste is simply dependent upon the paladin's gear, not only as a secondary attribute, but with respect to reforging, gemming and enchanting, too. There's nothing that a player can do except to maximize Haste without reducing Hit below 7.5% and Expertise below 15%.
Which reminds me:
(1) Is there a Haste "cap" for Protection spec paladins? What I would really like is a formula to convert the numeric total of Hast to the percentage shown on the paper doll, and vice-versa. :-)
(2) Do you know of a formulary relationship between melee haste and spell haste? For example, my paladin's current melee haste is +23.16% and spell haste is +35.47%. The WoW API has a function to get the paladin's current spell haste, but there isn't one for obtaining the paladin's current melee haste.
Adeya wrote: But Divine Purpose is shooting craps. Sometimes my paladin is flooded with the free casts, and all the while that is going on I know for a fact that soon they will rarely happen, if at all, for a long time. They can be rather beneficial if I am lucky enough to get them at the right time. But I cannot rely upon them at all. (As I have often observed, if the design of your game depends upon pseudorandom "rolls" to determine the outcome of events, then the player's satsifaction with your game depends upon pseudorandom events, thus, consequently, they determine the amount of your company's revenue.)
I pretty much completely disagree with your assessment here. Divine Purpose works quite well in the hands of a skilled player that can stagger cooldowns and adapt to the situation. Yes, you can get unlucky streaks, RNG is RNG. Use one of your other tools to handle it. Compensate with other cooldowns if necessary, use WoG or Lay on Hands for an emergency self-heal, bubble-taunt, yell at your healers on Ventrilo, etc.
Lucky you! In my experience with WoW,
all pseudorandom number generator outcomes for
everything are
always in "streaks", and they pass through "normal" only briefly on the way from one extreme to another. (Would you like an example for the distribution of Black Trillium Ore
vs. White Trillium Ore?) If Divine Purpose actually did proc at least once out of every four times that I cast EF or SoR, then I would not have made the remarks that I did. It won't proc twice out of eight or even sixteen casts without doing so three or four consecutive times, eventually, then nothing. It does as I described. It always has. Indeed, often I wonder whether the WoW developers do implement and use an actual pseudorandom number generator in the game software. If they do, then it does not seem to me to be a very good one. Or maybe it has a bug(s).
May I remind you that you can't use WoG if you select the talent for EF? Lay on Hands is nice, though, and Unbreakable Spirit reduces the cooldown to
5 minutes!!. Yes, I am familiar with all of the other cooldowns .... both their usefulness and their limitations. For the time being, though, the healers are whomever shows up for the dungeon run or for the raid, and I'm not acquainted with any of them in any other context. I must ask though:
What is a "bubble taunt"?
My paladin can do a "bubble hearth" thanks to the Glyph of Righteous Retreat, but the other members of the raid tend to be rather unappreciative of any tank who has the nerve to use it. :-)
By the way, thank you very much for telling me about Text Area Cache! It works very well in my experience so far. :-)