Mechanics & Play changes:Welcome to Cataclysm. Tankadins just got broken. Thankfully GC stepped in at the last damn minute and we got rebuilt into the $6million dollar tank. Just be aware that six million just doesn't go as far as it did in the 70's.
Q:
@^%$@!! Everything is different!?A:
Yes. 4.0 is a pretty massive reboot. GC/Blizz didn't like where Wrath ended up, the pace of the game is being dropped and basic mechanics play differently. Tanks will live through a few hits - you won't be dead before a healer can heal you, so they won't have to be spamming their highest throughput heal. This is lucky, because mana regen is being nerfed
TO THE GROUND, BABY! Basically the new mechanic for healers is "
Play smart or go OOM". Think "Vanilla" if you were playing back then. There will be fewer (no?) AoE death zones or raid-wide AoE damage auras, so DPS won't have to be spammed instantly back to full health either. There's also further commoditisation of buffs & debuffs - for example, Kings and MotW are the same thing now, and BoW and BoM were merged. Mages and BM hunters bring Blooslust. (Actually, BM hunters bring everything, depending on what pet they summon).
Bring the player, not the classRest of FAQ will stick to tanking & paladin mechanics.Q:
Zomg, what happened to the talent trees?A:
More Back To The Future! Welcome to Vanila-sized talent trees, but with a massive perk: You pick a spec at level 10 and get some signature abilities for that spec, but then have to put 31 points in that spec before you can put points elsewhere. Awesome change. Lets Blizzard put a pile of spec-defining abilities at level 10, instead of, say, 52... Also solves the "
I spec half-and-half" problems that Blizzard's been having since TBC.
Q:
What? I have to pick a spec?A: Yup. Click a button and pick Holy, Ret or Prot. Picking a spec defines your "
Mastery" bonus and gets you these:
- Holy get Holy Shock, spirit-based mana regen, and 10% to healing.
- Ret get Templar's Verdict, +20% to 2H damage, mana regen from Judging, and passive +hit/spellpower.
- Prot get Avenger' Shield, Vengeance (see below) and mana regen from Judging, and passive +hit/spellpower/stamina (and a 3.0 sec CD on Crusader Strike that isn't mentioned anywhere)
Q:
Where'd all my passive talents go?A:
Deleted. Only 31 talent points means that most of the boring talents like
"+1% to damage" are gone. Instead you only get interesting talents that
do something. The goal is you
notice when you spend a talent point. Think "modern computer RPG" - you spend a point, you get something good. Lots of talents are also "Good, but not DPS or heals" - lots of flavour/situational talents. Blizzard's stated goal is "
Stick last 10 points in whatever seems awesome to you" and also a smaller gap between PvE and PvP specs.
Q:
Huh? What's Mastery?A:
Every spec gets a semi-unique nifty boost from high-end gear. Problem: Too many trinket and ranged-slot thingies to make when you have 30 specs, also people whine about wrong crit/haste/hit ratios for their special snowflake spec.
Solution: Mastery. Just think of it as "Awesome Rating". Whatever spec you are, right now, Mastery = Awesome. The mastery bonuses for paladins are:
- Holy: All heals also drop a shield (think PW:S) on the target.
- Ret a chance for their finishers to use no Holy Power. Back-to-back Templar's Verdicts!
- Prot get to block more often. Boring but effective.
Q:
What? Block sucks!A:
Not when it blocks 40% of the hit. Cataclysm paladins take a flat 40% off the hit you just blocked, rather than a fixed number. Fixed block value sucked - they trivialised old content and sucked for progression: At level 70 in tier 6+ gear, I could AE tank 30+ level 70 mobs at once, because they hit for
zero, at level 80 you could solo level 70 raid bosses. And it sucked to block for 1600 when the Lich King is punching you in the face for 50,000. Warrior block is similar - they mostly block for 30%, but sometimes get a critical block for 60%. Our Mastery ratings scale differently and block is still being tuned across the shield tanks.
Q:
Where's all my defence go?A:
Deleted. Boring stat was boring. All tanks get a (mandatory) talent for -6% to be crit. Block Rating & Value, ArP, MP5 also all got deleted. If you needed MATLAB to work out if something was good or sucked, it's gone. They also made Haste and Crit pretty decent for everyone (except tanks - we stack stamina, avoidance and master). Bonus Armour, Attack Power and spell-power are also pretty much gone.
Q:
They deleted AP and spellpower?A:
Yes. Plate DPS get 2 AP per point of strength. All other physical DPS get 2 AP per point of agility. Plate has strength, leather and mail have agility. Casters get 2 spellpower per point of Int, so their gear has Int. Most specs also get +5% to something really good in exchange for wearing a full set of "correct" armour. Caster weapons will have spellpower until Blizzard fix their itemisation spreadsheet.
Q:
What's Vengeance?A:
The fix for tank scaling in raids sucking. Same thing has happened every expansion: Tank threat starts fine, then everyone gets massive gear upgrades. DPS get big DPS boosts, tanks get avoidance and EH. Second part of problem: Raid buffs boost DPS a lot, boost tank threat a tiny bit. Outcome? DPS peel off tanks when we hit the third raid tier. Solution: When you get hit, your AP goes up, capped proportionally of your stamina. Result is that as your stamina increases, your AP goes up,
but only in a raid when a boss is smashing your face off. It's also super-easy to tune. We hit 4.3, and tank threat is low? Buff Vengeance, problem solved for all tanks.
A:
Not well balanced at the moment In circumstances where Vengeance stacks to maximum, tank threat becomes so insane it becomes irrelevant and you can spam WoG.
Q:
What's Holy Power?A:
Combo Points that stack on you instead of target. All paladins get up to three Holy Power points, then spend them on something nifty. Holy get them from Holy Shock and healing their beacon target. Ret get them from CS & procs. We get them from CS or HotR, and have a small proc to make Word of Glory free sometimes if we talent into it. Holy spend their Holy Power on free heals, Ret keep up
Slice-n-Dice Inquisition and blow the rest on Templar's Verdict.
Q:
What do we use our Holy Power for?A:
It depends! We can heal ourselves with Word of Glory, and there's a ton of talents available to prop it up, and it's fairly powerful. We can pop Inquisition (at level 81+), but it uses most of our Holy Power to keep it up. But mostly we just use ShoR, which hits like a truck single-target. Design goal is
- ShoR single target
- Inquisition followed by Consecrate/Holy Wrath/HotR for AE
- WoG to save your healers some mana or when things go to hell. Costs you a lot of TPS, but you may not care.
Q:
What Blessing do I use?A:
Kings if you're going to die and there's no druid. Might if your DPS are stupid. Mark of the Wild and Kings are the same thing now, and they don't stack. If there's a druid in the group, cast Might. BoM is more threat than Kings, so use that if your DPS are dumb and you don't feel like repeatedly killing them. If someone asks for Wisdom, feel free to be a sarcastic arse, you have my permission.