With the 3.0 patch will come the changes to our cooldown abilities:
- Cons still 8s, can Glyph to 10s
- HS now 8s, lasts 10s
- HotR, new spell at 6s
- Judgement now on the GCD at 8-10s
- AS, now instant at 30s
- Seals now cast much less often
Barring some revelation I will assume that the principles behind the 9/6/9/6/9 hold true for L70 even though we are missing Shield of Righteousness. This means that you need to be able to treat Cons/Judge/HS as 9sec cooldowns, so the Glyph of Consecration will screw up your rotation, and you need 1/2 Imp Judgement at least. In the 70 version, we skip a GCD for ShoR:
Prep SoV
00.0 HS
01.5 HotR
03.0 Judgement
04.5 (free) <-- AS
06.0 Cons
07.5 HotR
09.0 HS
10.5 (free)
12.0 Judgement
13.5 HotR
15.0 Cons
16.5 (free)
18.0 HS (starting over)
19.5 HotR
21.0 Judgement
...
First of all, notice one thing. If you have 2/2 Imp Judgement, you can sacrifice the GCD at 10.5 to cast at 11.0. This lets you recast by 19, but you can't cast it anyway until 21.0! Those two seconds you gained are completely wasted. Similarly if you take 0/2 Imp Judgement, you can't Judge a second time at all until 13.0, but there's no open GCD until 16.5 unless you want to push back your entire rotation by a second which would cut your TPS by ~7%. Waiting until 16.5 to Judge leaves you judging as if your cooldown was 13.5sec, then 12sec, repeating so a loss of about 29% of your Judgement damage relative to the 9sec cooldown.
Secondly, you'll see we have 3 free GCDs in those 18sec. If we have the mana -- and on a boss, we almost certainly do -- we can do a couple of things in there to increase our TPS. Avenger's Shield on cooldown fits perfectly into the rotation, taking up 1 GCD out of every 5 open ones.
This leaves clusters of 4 GCDs at 6sec intervals, 12sec apart. That means it's seal twisting time. Now, like RF spamming on Brut, this has limited application. Don't be going OOM trying to do this because aside from what I just mentioned, it's definitely the least efficient thing you can possibly do with your mana pool!
With Vengeance at 15sec, it's too dangerous to leave SoR up for that 12 second time window -- one miss or mistiming and the stack falls off. So what we want to do is open the fight with SoV and use those 4 GCDs to do SoR,SoV,SoR,SoV. This gives us 12/30 or 40% uptime of SoR, at the cost of 40% of our SoV Hits (the tiny bonus damage at a 5-stack) and 9% of our Judgement damage (since 40% of the time they're doing 125% instead of 150%). It also drains 413 mana per cast, which translates into 55 mana/sec or 52 TPS from Spiritual Attunement.
The final rotation:
Prep SoV
00.0 HS
01.5 HotR
03.0 Judgement
04.5 (free) <-- AS
06.0 Cons
07.5 HotR
09.0 HS
10.5 (free) <-- SoR
12.0 Judgement
13.5 HotR
15.0 Cons
16.5 (free) <-- SoV
18.0 HS
19.5 HotR
21.0 Judgement
22.5 (free) <-- SoR
24.0 Cons
25.5 HotR
27.0 HS
28.5 (free) <-- SoV
30.0 Judgement
31.5 HotR
33.0 Cons
34.5 (free) <-- AS
...
To the folks adapting the TPS spreadsheet for level 70, the proper uptimes for this twisting rotation are as follows. Note that I mentioned SA threat up there which isn't modeled at all in my spreadsheet, but mana costs are independent of weapon choice.
HotR,SoV,AS = 1.0
Judge = .9333...
Cons = .888...
SoV-Hit = .60
SoR = .40
TL;DR:
1/2 Imp Judgement
No Glyph of Consecration
96969 using AS in place of ShoR
PsiVen
Thu Sep 18, 2008 10:09 am
