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Maintankadin

Maintankadin 101 - Winchester [Another big update]

Winchester
Thu Jan 24, 2008 6:13 am
Nice appreciate it.. It was an interesting read indeed.
The way i see it, if you count the avoidence aswell, avoidence tanking wouldnt look so bad in comparison.

The equasion would be something like this:
Effective health + (average dmg taken * avoidence) = The true effective health.
Avoidence being Miss, Dodge, Parry. Not Block.
This way it's effectiveness scales with the mob.

Although i see where you're getting at, mitigation tanks might take more hits, but it's more reliable, bigger buffer etc.


It all comes down to personal choice, are you a Defense/Avoidance/Agility/Armor tank or
a Stamina/Armor/Strength/Block Value tank.
I' prefer a balance between the two, but it still doesnt mean i'll take 300 armor over a dodge and a half Razz

I guess i'll just put a disclaimer at the beginning of the guide.

edit: also holy shit, closing on 5000 views soon.
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Winchester
Fri Feb 15, 2008 2:33 am
done some minor edits, rephrased somethigns to make em easier to understand etc.
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Winchester
Sat Feb 16, 2008 5:50 pm
good idea, doubt ill do any more edits though. Only additions
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QuantumDelta
Sat Feb 16, 2008 6:34 pm
To reinforce the point about armour and the fact that you are influences extremely inexperienced tanks you should at least give a more complete picture.

For anything raid related, stamina, and subsequently armour, are the most important stats in the entire game.
Winchester
Sat Feb 16, 2008 8:43 pm
i dont see why this has become such a fuss, the only slot im selecting avoidence over armor is the ring slot.
And ofcourse Stamina is importent, although i didnt need to specifically gear for it until keal'thas.

Only slot i dont have 12stam/15stam gems in them are items that have a stam gem set bonus and i can fit a neat heroic gem in there.

So like.
5 dodge rating + 6stam
12gem
+4 stam bonus.
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QuantumDelta
Sun Feb 17, 2008 4:06 am
It's not about your gear choices, it's about this:

Winchester
Tue Mar 25, 2008 1:01 am
I have edited the comment about the armor.
I have also made some additions to the guide, a change log has also been added.

Is there more that can be added, that has not been mentioned?
Someone asked about keybinds.
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Winchester
Wed May 21, 2008 8:06 pm
Woot, 10k views Very Happy

go for 20k? you call that refreshing?! refresh faster >:3
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sunburst
Wed May 21, 2008 9:39 pm
I wonder if Crusader's Scaled Battlegear is worth adding to the pre-heroic gear list. Or some pre-pre-heroic list? Despite it's not quite stellar with tanking stats, it does provide a great start for a fresh level 70 to jump into the tanking world. Well, at least it did help me, cause I mainly had healing gear and crappy retri greenies. Also it's EZmode to get.
Winchester
Wed Jun 25, 2008 3:16 am
I dont think there is need to go that far back Smile
My first page is getting pretty crowded as it is.
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Ciandin
Wed Jun 25, 2008 7:08 am
Since we've had a rather large influx of new people to the MT scene, I vote we sticky this and mark it as another good beginner's guide along with Gestalt's.
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Thing is if you're using daggers in both hands and Sinister Strike isn't recommended then how would you build combo points?
Angella
Wed Jun 25, 2008 8:25 am
So I looked at the stamina/armor equivalency stuff.

Then it occured to me.

Does the equivalency stuff apply to non-physical damage? I'm pretty sure armor is ignored for magical attacks, so wouldn't it make more sense to stack stamina over armor regardless?