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Maintankadin

Discussion on Paladin Tanks in our Guild Chat

Levantine
Sun Jul 27, 2008 2:35 am
I just wanted to be the poster below Modus, lol.
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Manius
Mon Jul 28, 2008 2:27 am
If I steal aggro as DPS in a boss fight, I expect to die at no fault of the tank.

That said, there are DPS out there who have only done instances with tanks that overgeared them by enough that they couldn't hope to steal aggro. I've been in plenty of fights like that, and it's insanely liberating as DPS to just be able to let go with wild abandon.

So liberating, in fact, that some Retardps start to think it's the baseline and accepted truth.
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Holyfuri
Mon Jul 28, 2008 6:18 am
Point these facts out to him...

1. Good dps CAN pull aggro off of any tank. They know how to not do it though.

2. Paladin tanks have tanked Archimonde, Illidan, Brutallus, Kael'thas, Kaz'rogal, and every other boss in the game as a progression kill. Paladins can tank anything in this game right now.

3. Threat isn't the only thing that makes a tank good.
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Dapaladin
Mon Jul 28, 2008 9:48 am
Aren't paladins better then warriors on illidan since we won't eat crushings all the times because we dont need to hold back shield block waiting for a shear? Makes sense to me which only points out ignorance. That or has only seen pallies who werent quite sure mechanics/gear choices/skill rotation etc.
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fuzzygeek
Mon Jul 28, 2008 11:25 am
I think Paladins will tend to have a bit of an edge on any fight that involves aggro resets ... but Paladins teach awful, awful habits to DPS.

I went AFK for a trash pull once to fix our DKP site -- the bear tank kept pulling -- and all our melee dps was dead when I came back.

AS >>> FF, and our DPS is far too used to mashing cooldowns .03478923 seconds into the fight because they're all trying to win DMs.
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MichaelBerea
Mon Jul 28, 2008 11:26 am
The warrior and rogue in the OP's guild chat are ignorant, arrogant and rude. I really get sick of rogues who refuse to use Omen but pull aggro and then yell at me. And warriors who fight a paladin getting to tank are just way too full of themselves.

On the other hand, Warriors do have a few advantages.

The biggest issue is gear dependance. In 2.0 we wanted a warrior MT and a paladin OT as we did our first Karazhan run ever. There was no badge gear or craftable tankadin epics. The warrior had an easy time getting uncrushable from regular instances, quests and a couple crafted blues. On top of that a warrior had shield wall & last stand to help undergeared and inexperienced healers/dps.

Fortunately, it seems like Blizzard eliminated the gear gap after a few patches. Hopefully the more balanced gearing will continue in WotLK.

Other minor issues include Warriors being able to interrupt or reflect spells. They do not care about silences or spell reflect bubbles on mobs. Warriors with skill can handle fears without a priest in the raid. On the rare mob that dispells buffs dependance on Righteous Fury is a unique handicap. Thunderclap and Demoralizing Shout provide a lot of mitigation for a few encounters too.

Of course, all of this is very minor. It can be dealt with through raid composition and intelligent tactics.

Still warrior advantages and history are worth considering when developing those tactics. The former gear gap in particular is worth remembering during Beta testing of WotLK.
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PsiVen
Mon Jul 28, 2008 11:56 am
You still have to time it a bit unless you want to get sheared sometimes. But you're sacrificing stamina and block value in particular for that 101.8%, and Illidan is definitely an EH>all boss. Simply put an equally skilled warrior is a better choice for progression tanking Illidan himself. I often see arguments otherwise. They are wrong.