This is intended to be a quick list of the important points of a fight a raid leader needs to mention.
It will also serve the average raider by telling you what you need to pay the most attention to. I will update this as I progress, and as this awesome community directs me. So if you think I should add a critical point, or remove one, or re-word one, tell me. I just might do it.
Most of what I currently have looked at is from wowwiki.com, wowraid.com, tankspot.com and here.
#1 Northrend Beasts
- Gormok the Impaler:
- Spread out (8-10yds). Ranged/Healers stay 20yds away from him.
- 2 tanks rotate taunts after 3 Impales (watch your debuffs)
- DPS on the snobolds (melee only get if its on a melee)
- Stay out of fire.
- Disarm Gormok.
- Spread out (8-10yds). Ranged/Healers stay 20yds away from him.
- Dreadscale & Acidmaw:
- Assign a tank to stick with each Jormungar.
- Spread out.
- Kite the mobile worm to avoid poison cloud.
- Burn Acidmaw first
- If you get Paralytic toxin run to someone with Burning Bile (Dreadscale tank)
- If Acid maw is stationary a raid member must run to the tank to remove his toxin.
- Assign a tank to stick with each Jormungar.
- Icehowl:
- Spread out.
- Ranged/Healers stay 20yds away.
- After a massive crash (knocks you to the wall) Look which direction he is facing (or who he is targeting). RUN AWAY.
- DO NOT GET HIT BY THE CHARGE. (you will have speed buff)
- Spread out.
#2 Lord Jaraxxus
- Dispel/Steal Nether Power often
- Interrupt Fel Fireball
- Spread out . (fel lightning, curse of the nether)
- Incinerate Flesh Must be healed off QUICKLY (60,000).
- Legion Flame, Do not stand in it. But move slowy, and don't run over other people. (imps & fire come out your butt)
- Portals & Volcanos do AoE damage, Stay away.
- OT pick up any adds (mistress/infernal)
- Ranged DPS focus adds
- If a floating green ball comes after you, RUN AWAY
#3 Faction Champions
- Get your PvP skills (and trinket) ready =P
- Focus Healers, purge dispel like crazy on focus. (druid or shaman first/ banish druid?)
- CC as many as you can while burning healers (distraction works:disarm,hamstring,stun,etc )
- BL/Heroism as soon as people start doing damage.
- You do not need a tank, but they may be useful.
#4 Twin Val'kyr
- Split in 2 groups, click the portal/well to acquire essence(light/dark)
- Dark Group on Lightbane, Light Group on Darkbane.
- Tank each next to the coorespodning portal color.
- Vortex: Change color to match the val'kyr casting it to absorb the damage.
- Twin's Pact: Change color to opposite of val'kyr to burn the shield, Interrupt the heal after the shield is down
- Orbs: (6yds AoE) Grab close like colored, dodge opposite colored (buff or damage)
- Do not go chasing orbs, stay near your groups.
#5 Anub'Arak
- Above Ground
- He has a frontal cone
- Shoot down frost spheres to drop permafrost.
- Burn adds on Permafrost to keep them from burrowing and healing full.
- Stun the burrowers, and burn them fast (they apply a stacking debuff).
- Drop more permafrost
- AoE/Burn the adds.
- Spread out, Stay on tip of permafrost. (spikes can not go through it, but will destroy it)
- Kite him when he targets you.
- FoK with anesthetic poison for the swarm enrage.
- Leaching Swarm: cast @ 30% health, leaches 10-20% health from entire raid (based on current health).
- Keep raid at 30-40% to minimize leach, keep tanks topped.
- Blow ALL CDs and Bloodlust/Heroism
