Here are the highlights from the Tankspot thread (Please post if you find something is incorrect, wrong, or needs to be more accurate!):
German Video: http://www.youtube.com/watch?v=yrr87h1KdzU
Spiritus wrote:Tell you what, I'll post what I've found so far:
Video in German:
YouTube - Coliseum Preview Teil 4 Lord Jaraxxus
Ability Descriptions:
Fel Fireball (2 seconds cast, raid wide):
Jaraxxus Inflicts Heavy fire damage (about 25K) and additional 9K/ Second every 1 sec for 5 sec.
OR
Fel Fireball:
Inflicrs 18039 to 18962 Fire damage and an additional 7800 to 8200 Fire damamge every 1 sec for 5 sec.
This seems to be a "stay spread out" mechanic similar to Mimi's Napalm bomb. The graphic looks like three incinerates flying from him to the target. This is cast on random raid members, seemingly not in melee range. Seen 1st on video at 0:29.
Fel Inferno (Channeled AOE, 15 Yard):
Jaraxxus inflicts 3.5K Fire damage every second for 6 seconds.
I didn't catch on the video what the animation looked like... but I assume this is interrupted?
Fel Lightning (jumps up to 5 targets):
Jaraxxus inflicts about 10K Fire damage.
This looks like Green chain lightning. I do not know if it increases/decreases with each jump, but it can hit the melee as seen in the video at 0:35.
Fel Streak:
Jaraxxus Inflicts about 8.5K Fire damage.
or
Fel Streak: Inflicts about 8288 to 8712 Fire damage. 15 yard radius.
Assuming this is a main attack on the tank or a "just eat it" AoE spell on the tank/melee?
Incinerate Flesh (Debuff, needs to be removed ASAP):
Absorbs the next 60K healing received and decreases damage dealt by 50% for 15 sec. If Incinerate Flesh is not removed before it expires it will cause a Burning Inferno.
This debuff, i think, can be seen starting at 0:34... at about 0:39 the narrator of the video points his mouse at the IF target if you were having trouble picking em out. Basically... all healers in range need to bomb their highest HPS spells on the target before the debuff wears off resulting in...
Burning Inferno: The Burning Inferno caused by Incinerate Flesh not being removed inflicts 3120 to 3280 Fire damage every 1 sec for 5 sec to all friendly targets.
Happens if Incinerate Flesh is not properly "cleansed" through "power healing." Notice this say "all friendly targets." This should never occur if healers execute properly. You can see a fail of this starting at 1:28.
Legion Flame:
The Legion Flame inflicts 5363 to 5637 Fire damage every 1 sec, also you are creating a Legion Fire every 1 sec for 6 sec.
Legion flame looks like a green fireball, and can be seen casted in the video at 0:20 at a Resto Druid. From, 0:24 to 0:37, watch the Tree. As soon as he sees that he has the debuff, he runs to the wall and drops the legion fires there. All the ranged should be spaced out in a way where if they get hit with Legion Flame... they can just run back to the wall... and move either clock or counter clockwise. If melee get hit... they must be extra aware to get out quickly (seen at 0:55).
Infernal Eruption:
Lord Jaraxxus summons an Infernal Volcano which causes Infernals to spawn. Summons a Infernal and inflicts 9263 to 9737 Fire damage to targets in a 10 yard radius.
Can be 1st seen in the video at 2:00. Seems like 3 spawn. Have your OT Pull them away from raid members due to the AoE... have ranged nuke em down.. doesn't seem like they have much health.
Touch of Jaraxxus: The Touch of Jaraxxus inflicts 3900 to 4100 Shadow damage for 12 sec and causes nearby players to be effected by...
Curse of the Nether: Inflicts 4388 to 4612 Shadow damage every 1 sec for 15 sec.
Assuming this can be decursed. Another "stay spread out" mechanic. Don't know if this can be cast on melee. If so... have your decursers be quick on the ball.
Nether Portal: Lord Jaraxxus summons a Nether Portal. The Nether Portal summons the Mistress of Pain and causes...
Nether Power: The Power of the Nether increases magic damage dealt by 20% for 30sec.
It seems, from Edge's translation, that Nether Power must be offensively Dispelled/Purged/Spellstolen from perhaps both Jaraxxus and the Mistress. The important thing is the summoning of the...
[-Mistress of Pain-]
Mistress' Kiss: Next spell with a cast time interrupts that school for 8 sec and causes 8288 to 8712 Shadow damage.
Shivan Slash: A whirling attack that deals 75% weapon damage and pierces through armor.
Spinning Pain Spike: Leaps towards an enemy, grabbing them and inflicting significant Physical damage. Triggers...
Spinning Spike: Deals Physical damage equal to a percentage of the target's maximum health.
The Mistress 1st spawns at 1:00 on the video. OT picks up, range burns down. Don't put melee on it if you can avoid it as Shivan Slash seems to be used quite rapidly. You can see Spinning Pain Spike used at 1:39. I think this is something that must be healed through. I do not know if there is an aggro dump... but the OT should chase and taunt anyways.
Edge wrote:Listening to that german video and translating along:
When you see someone burning it takes some healing to make that burning go away (so I guess it's like that bleed from the Underbog boss?)
Those adds that spawn, you just off-tank them, DPS can stay on the Lord.
The lord every now and then has to be dispelled because he stacks a magic-buff to increase his spellpower and hes does this chainlightning like thing.
The infernals after some while turn into a rock and just jump somewhere and lay some fire on the ground, they also do some kind of warlock-like Hellfire. The trick is just to kill them quickly.
The adds are interchanging, after that female-demon the infernals come, next up will be the demon again.
He does a cast that is to be interrupted.
He also rambles about the achievemnt of having 2 demon girls alive when killing him and that the fight is rather easy.
