Funtodin wrote:Even though we 1-shot it in 25m, I have a bad feeling about this fight on heroic mode...
2 shot. Interrupted heals while we burned DK, Rogue, Lock. Then we just took our time. Our cleanse bot taunted pets when they popped.

Funtodin wrote:Even though we 1-shot it in 25m, I have a bad feeling about this fight on heroic mode...
Jerey-Darkspear wrote:
I suspect there will be a unit frame mod out soon that auto-populates with each of the npc and shows you their target of target. Then you can focus on just taunting the one that's targeting a squishy via whack-a-mole.
Jerey-Darkspear wrote:This is a pvp encounter. The AI runs chains every now and then, it has access to most useful pvp spells, and there is no fixed aggro table. It does have touches of PVE - taunt still works, momentarily - but that very well could be a bug that Blizzard takes out in a hotfix. Players do predictable things, too. It's just their list of things to do is a few items larger than what's available in this encounter. All strategies that are being incorporated to down this encounter are PVP strategies, not PVE.
Belloc wrote:This fight is proof that many of the vocal raiders really don't want a challenge, don't want anything different. They want the same old easy fights. Look at how people handled Moroes when Karazhan was new: One tank on the boss, one tank on an add or two, and the rest of the adds CC'd. If someone got the bleed, they got BoP'd. Look at Shade of Aran's original incarnation: There's no way you were going to kill the elementals, so what did you do? You either stacked warlocks or you relied on one very skilled warlock who could banish one and keep another two feared permanent, while keeping curse of tongues on everything but the banish. Look at Oz: A mage or a warlock kept scarecrow disoriented, a hunter/warlock kept Roar feared, a tank (or mage, in the silly early days when no one understood the mechanic) kited Tinhead. Look at Maulgar: Tank on the boss, interrupts on the healer, mage tank on the mage, hunter tanks on the shaman, two proper tanks and a warlock on the warlock. Look at Leotheras: If you got whispered, you were forced to kill an add or get mind-controlled... Leo didn't care if you were a tank or a healer.
I don't think today's raiders could handle making macros for their weapons in the Kael fight. Did you hear healers complaining that they couldn't heal during phase 1 Reliquary of Souls? What about the 10 people you had rotating cubes on Magtheridon? Did they complain that they weren't tanking/DPSing?
If you want to raid, you need to forget what role you expect to have. Your role is whatever your raid leader gives you. This fight expects you to use the abilities at your disposal. Do it and stop complaining.
Joanadark wrote:Again, Fafhrd speaks the truth.
No you do not need PvP gear, PvP strategy, or even basic PvP competance to beat Faction Champions.
Nor is the fight even class-comp dependant in any way at all.
Soralin wrote:In all of the examples you have quoted not one of them involves the removal of the traditional tanking classes.
DPS will always have a purpose - to deal damage. Healers will always have a purpose - to heal damage taken. But when traditional aggro tables are removed you suddenly have 2-4 people in your raid for whom their gradual gearing up is essentially negated, all of the abilities they have learned about threat, positioning, aggro control, cooldown usage, its all useless. You can taunt and you can stun and thats basically the extent of your "tanking" abilities in this fight.
Personally I have no troubles with adding new and exciting elements to an encounter. Magtheridon Cubes (v1.0) were great and a refreshing new concept. ROS Phase 1 was cool too and forced tanks to think about how they were going to tank it, and about rotations. The Maulgar pull was incredibly frustrating but actually getting different classes to perform "tanking" roles was fun, similar to Instructor Rasuvious with priest's mindcontrols.
What I do have a problem with, or more specifically I can identify with the people who have expressed concern in this threat about, is the removal of the need for tanks. Based on my experiences in the fight this week (we one shot it, and I stayed prot for it), tanks simply aren't needed for the fight. The standard model of tank/healer/dps has moved to (for this single fight) healer/dps.
It's all very well for you to cry "today's raiders just don't want a challenge", but let me say to you I'm quite happy for a challenge, I'm just not happy for my primary spec/role to be completely obsolete in an encounter. How would you feel if an entire encounter was just healers and tanks? Or if it was just tanks and dps?
I have a good ret set and next week I'll be using it with my ret dualspec, but saying "people really don't want a challenge" and dismissing their arguments rather annoyed me and you have this rant as proof of that.
Personally I'm hoping that they don't add any other "anti-tank" fights - I quite enjoy tanking, just as much as I enjoy the challenge of a new conceptual fight. The two don't need to be mutually exclusive.
Soralin wrote:Personally I'm hoping that they don't add any other "anti-tank" fights - I quite enjoy tanking, just as much as I enjoy the challenge of a new conceptual fight. The two don't need to be mutually exclusive.