Valynus wrote:Hi,
Although we've latelty had no issue being successful for this encounter in 10 men, we're being completely slaughtered in 25 mainly due to the Melee npc's killing our casters and healers.
We've been trying to assign our 3 tanks (me included) to each one of the melees but eventually they become taunt-inmune and devastate our clothies.
Is really possible having all the melees kited/distracted along the battle by chain-taunting?
Maybe this is trivial but thare have been yet many tries dying by the same problem and I'd need some tip on performing this kiting duty given many of you have been able to solve the taunt penalty issue.
Thank you.
I keep a melee add (usually the Warrior) occupied for this fight. The key to me is to not think about it as chain taunting or kiting. My job is to keep that mob out of the fight. So as said before, as tanks, you CAN'T just rely on your taunt. So as a Warrior, you can hamstring/taunt/shockwave/stun but be sure to taunt until it become immune then fill in your other abilities to hold him in place until you're able to taunt him again.
Also, be sure to put reliable people on CC duties. If you're CC'ing you should do nothing else until your target is dead. We wiped for a couple hours until I got that into the CC'er's heads. People would sheep/banish then start DPSing. Inevitably they would lose track of their mobs who would then go around chain casting heals or roflstomping healers before they could be CC'd again. CC>>>>>>>>>>>>>>>>>>>>>>>DPS on this fight.