We are a casual guild that has killed everything up to Auraiya and have gotten Hodir down a few times. We have gotten pretty good at these fights and the majority are one shots except for Iron Council and Ignis. Iron Council is new to us (we had skipped them to try to get more shots at the Keepers) but Ignis is not and I'm trying to come up with a better/easier way to do this fight to make it an quick kill.
Our current way of tanking him is to put him right in front of one of the pools of water and the MT drops the 1st Scorch off to the right side of the water, 2nd into the water so it disappears, 3rd Scorch off to the left, 4th Scorch into the water, and then repeat. This pattern seems to work pretty well for the MT and the OT since as soon as one Scorch fades a new one is being dropped on the other side. Also 1 side is clear for the MT to manuver around without being in a Scorch.
The problem comes from blowing up the adds. The ranged doing this job varies, but it usually a warlock, druid, or mage. They seem to consistently say that they can't see the adds thru the flames, can't tell when they are in the water, are unable to get closer to see these things without getting in the flames, or are worried about range issues because of the Scorch flames.
Are there any tips you can give to our ranged to make this easier for them? Should they position themselves differently? (I think one of the warlocks trying being in the pool and that worked expect they were out of range of heals) Should we be raid marking the adds to be blown up? Are there video options that will get rid of the flames from Scorch but leave the marks on the ground? I know in many raiding guilds you may either replace or yell at the range to get it right, but we are a very causal guild and I have found we have had alot of success when each group is given clear directions about what they need to worry about or do during a fight.
OR are we making this harder then it needs to be with our positioning? Please let me know how your guild lays the Scorches down and how this helps kill the adds. Also we seem to consistently have 1 add being pulled into the water just as the new one arrives to start hitting on the healers. The MT has been taunting this one off of them which is then grabbed by the OT. Are we being too slow with the first add or is this kinda how the fight always ends up? Thanks!
Boreen
Fri Jul 10, 2009 3:37 pm


