viewtopic.php?f=30&t=23919
Here are my logs for our attempts:
http://www.worldoflogs.com/reports/rt-H ... boss=32871
Got our first attempts at Algalon last night and it's a fun fight. I really like it. I have a few things to point out, though, and several questions to ask:
Things to point out:
- Algalon is tagged as "neutral," so the fight doesn't begin until you hit him. Feel free to move all the way into the room as you buff.
Be sure you're the one that hits him. Basically after you hit him once, he'll become untargetable as the room readjusts for a few seconds, and then he begins attacking. He runs quite fast, so he may kill a DPS if the DPS hits him first.
Your Judgement spell is probably the best to pull with because that 20% slow is pretty important.
...and now, for my many questions:
- From what I could tell, there are four stars (which when killed, turn into black holes) spawned and three Living Constellations. Is it critical that all stars be killed and all constellations be dragged into holes before each Big Bang?
Why not have all ranged focus on (the same) stars so they can be downed faster? WoWWiki just recommends 1-2 DPS do it.
If someone HoSacs the tank and then jumps in a black hole, will he still share damage?
What about DivSac?
How many Big Bangs will we have to deal with? How long should we be spending in Phase 1?
How much time should we need in Phase 2?
How much damage should be done with each "cycle" (ending with Big Bang)?
Does reaching Phase 2 feel like the intense concentration is over with a basic Bloodlust > burn, or does it actually become tougher?
What strength of cooldown should I need (I have 35k HP unbuffed) to survive?
Would another paladin's HoSac be enough? What about a glyphed HoSalv?
The strategy discussed in the other thread (switch so that one tank eats all Big Bangs) interested me. We have two tanks, but the OT is a DPS Warrior in whatever Prot pieces he's got that nobody wanted. They can keep him up, but they specifically mentioned that he takes noticeably more damage than me. What tradeoff would be best that would allow for him to be tanking, well, as little as possible?
Is it worth using FR aura for Cosmic Smashes over Devo aura for the armor?
WoWWiki mentions that one person can kite Living Constellations into holes. Is that a good idea? If we have a DK grip one into a hole, a hunter grab another (he said their Misdirecting Shot works), and the other picked up by someone else, would that be better? Or is that too much DPS lost on the boss?
Is the enrage timer a strong factor?
With my raid makeup that day:
- Prot Paladin (Me)
- Somewhat undergeared Prot Warrior
- DPS DK
- Disc Priest
- Other Healers and DPS that have no potentially helpful CDs
What kind of cooldown rotation do you think should be used?
I apologize in advance for so many questions, but the limited videos can't cover everything and I'm sure as guilds progress that these questions will come up soon anyway. Fun fight, though. I'm a little disappointed with the one hour lockout, but it was a bit refreshing to have my raid "on the ball" for a full straight hour with no AFKs, frequently alt tabbing, etc.
