Belloc
Tue Jun 16, 2009 4:25 pm
Re: [25] Mimiron Hard Mode
What uses arcane damage in phase 2?

Belloc wrote:What uses arcane damage in phase 2?
Joanadark wrote:Movie up.
http://forlornlegacy.net/media/mimiron.php
Highly reccomend downloading High def instead of watching stream. Its far better quality.
moduspwnens wrote:Joanadark wrote:Movie up.
http://forlornlegacy.net/media/mimiron.php
Highly reccomend downloading High def instead of watching stream. Its far better quality.
Just got around to watching your video. My ten man group got ridiculously close to a kill last night (<0.5% left on head, torso dead, heals bottom back to 50%) and our strategy is pretty much identical to yours in the video. The only difference was that we intentionally left the firefighters up in P3 (aside from the ones directly in the group). What this basically lead to is a chaotic first 30-45 seconds of phase 3, but after that, most fires are cleared and you're just kiting him in a circle. This also means that in P4, you do pretty much the same kiting motion and that aren't many frost bombs. I noticed, though, that your immediate killing of firefighters meant you were at the fire cap with enough open space to basically stop moving completely.
That strategy naturally requires you to give up a little DPS each time the firefighters spawn, but in return, you've eliminated a few issues. First, tanks won't be silenced when picking up Assault Bots. It might not be as relevant in 25, but in 10, it seems like 1/3 good P3 attempts, I'd get silenced and an Assault Bot would kill someone. Second, your healers no longer have to move and can't be silenced, which will decrease your likelihood of someone dying. Lastly, you have guaranteed clean openings to drop the head. Often it takes us an additional drop phase simply because a fire spawned on melee or something gets boxed in, but if no additional fires can spawn, that makes head DPS much more reliable.
It also gives you a guaranteed Frost Bomb at the beginning of phase 4, which isn't that bad because it'll be on the side with fire and they're not as lethal as the firefighters anyway. It's an interesting idea. I'll talk it over with the raid leader and see if we can't give it a shot for 10 man.
Donahu wrote:Good point, has anyone figured out the actually "cap" for flames for both 10 and 25m?