Belloc wrote:Tell me, what are you going to do if one of your melee has Sara's Fervor (increases damage taken by 100%) and another has her Blessing or Anger? Add blows up, one gets iceblocked, one dies. I'll tell you what you'll do -- you'll either call for a wipe or waste a battle res.
If melee aren't running out, you're just asking for deaths. Even if it works for your guild, it's foolish to suggest it to a guild just now learning the fight.
Nothing foolish about this strategy whatsoever. I've done this with 2 guilds so far.
In my first guild to reach Yogg, we spent nearly 2 weeks working on the ferry method. I should properly say wasted 2 weeks. Our dps was inconsistant, adds still spawned, it was a total and complete mess. Finally we worked out a split camp method, tanks and melee in the middle, and range divided into 2 range camps on opposite sides from each other. (If one group was pushed out the other was generally ok) We marked 2 range people with situational awareness, and the each side followed this one person.
If melee gets a debuff from sarah, they simply run out without dpsing the boss. We dont need their dps badly enough and it is much more efficient overall. (The other issue is phase 2, which we got past by assigning each person a specific portal. We photoshopped numbers on a picture of the portals in yoggs room and assigned each person a specific portal and kill target.
In my current guild, they have always done it via ferry method. (5/9 HMs now) I hate it, but it works ok, so no big deal.
No need to be insulting just because something is different.
