1) Where in the game does passive uncrushability make a different for tankadins? For warriors, passive uncrushability probably help them survive fast-attacking boss better as they only have 2 charges of Shield Block. I don't know if any boss in the game can eat up all 8 charges of Holy Shield, and trash mobs can't crush during AOE tanking.
2) One statement I read stated that passive uncrushability hurts tankadins' threat, because Holy shield is a good source of threat. I think this statement is probably wrong, as I don't see why we can't have Holy shield up after we have passive uncrushability. Can anyone confirm?
Thanks in advance!
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GO GRIND YOUR S1 GAVEL YOU LAZY $#@!%$ DAMMIT!



