Btw, Joanna is an amazing theorist, but in the thread you mention where avoidance > mitigation on higher end bosses, I believe her math is flawed.
She treats avoidance as a damage spreader over time. While conceptually that may be true, statistacally it is not. The boss will attack at X.X speed, regardless of how high your dodge / miss / parry is. While X% dodge conceptually reduces the amount of time between attacks when thinking about damage taken, it only holds true if you have in infinte timeline. Here we don't, we either die or win the fight. In the smaller period of time, there is alot more variation going on, like getting hit 3 times in a row, dodging twice, etc.
For fun, I threw my stats into the tanking simulator ( I have elusion boots ) against Maulgar preset.
17k hp
16000 armor
10.65 miss
20.5 dodge
15.5 parry
20.5 block
350 block val
and got this over a 50 fight sample :
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Avg length of fight : 2.39 minutes.
Avg incoming dps : 1259.85
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Spike death : 0%
OOM death: 100%
I "swapped" to red havoc, adding 108 armor, 15 stam, 30 block val at the cost of 1.6% dodge and got this over 50 fight sample:
-----------------------------------
Avg length of fight : 2.41 minutes.
Avg incoming dps : 1241.3
-----------------------------------
Spike death : 0%
OOM death: 100%
I ran it a few times, both setups. Same results : Very small increase in time till death and very small decrease in dtps. Not a huge upgrade, but one none the less. It also creates a flatter distribution of damage with less spike by a tiny amount, but easier to heal nonetheless. This is afterall looking at a single item upgrade / sidegrade.
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