which profession for a tankadin focused on gear not income?
Personally, after much thought I think I've settled on my own professions: engineering and alchemy. However, alchemy is more about operational costs than gear.
In case anyone else is deliberating the choice, here are my thoughts on the alternatives and I'm sure the wise old tankadins who reside in these forums will post a few thoughts. I'd like opinions on jewelcrafting particularly.
You can review the highlights below to assist your thinking.
The profession choices are listed below with their highlights.
Engineering
- Rocket launcher stam trinket (if you're going to buy the Darkmoon Vengeance card though, you could consider this rocket stam only useful as a secondary stam trinket or for some pulls, and thus becomes situational rather than always-equipped)
- Tankatronic head piece (roughly equiv to T5 I believe). This is the main reason I personally chose this prof.
- Teleporter to A52/Everlook (goblin engineering 'home base')
- Earn a good income by gathering motes from those swirly clouds
- Can open locked treasure chests
Alchemy
- Trinket is brilliant for healers because of +40% benefit to potions, but a tank will probably never use it
- However, the mad alchemists' pot is 1/3 the cost of normal pots so is a good way of reducing your operational costs
- Earn a good income from making potions/elixirs etc
Enchanting
- +4 to all stats on your rings
- Can disenchant your old gear (less depressing than vendoring)
- Can farm low level instances for good disenchant profit
- Make your own wizard oil for threat
- Bloody expensive (in opportunity cost at least) to level up, however you can apparently stop at 275 to be a disenchanter of outland L70 blues
- Can earn a good income
Leatherworking
- Not a good choice, only benefit is the +5% haste drums of war
Blacksmithing
- Not a good choice, there's one epic tanking BOP armour and the weapons do not have spell damage
- Good for retribution, but they should see Cromfel's site not this one
Jewelcrafting
- No sustainable tank benefits
- BOP jewels are good, I believe, haven't analysed them though
- Blue trinkets are temporarily good but will get replaced quickly (perhaps the high stam / spell damage blue would be useful in a threat setup)
- Stone statues only useful for levelling to L60
- Can be a good income earner if you don't waste money buying recipes
Tailor
- Dur, bad choice
Mining / Skinning / Herbalism
- Great choices for income. I used skin/herb while levelling up. A good decision. Drop them at L65 or so before you hit Auch or Mana Tombs as there are some recipes drops in those instances.
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