browsing a bit through the log. for example:
[00:55:13.579] War-God Jalak hits Seshel 410120
....
[00:55:18.034] War-God Jalak Bestial Cry Seshel 86950 (O: 3050)
[00:55:18.813] Seshel dies.
That one is yours. 5+ seconds without a heal other then vamp embrace after a 400k hit won't work. Although it's questionable if that 400k hit was necessairy. I assume you bloodlust on the war god. It should be tanked with cooldowns, it's not up that long.
However:
http://www.worldoflogs.com/reports/p5jd ... 890&e=9900That's the 10 second window before the tank died. Neither healed seemed to have done anything at all in that period. The priest has one penance tick and the shaman cast a riptide (might even have been ticks). 10s with wargod and horridon hitting tanks without casting a heal is very, very awkward. You should have each healer on a tank, stack up the raid behind the war god (as that's where melees are anyway) and let the shaman heal the raid dmg with healing rain. There is a good amount of raid dmg, but it comes over time. Healing rain should be able to heal people up until the next aoe. And healers need to focus on tanks.
same attempt, paladin death:
[00:55:58.722] Kexxie Flash Heal Friskymeow +*95198*
[00:55:58.815] Horridon hits Friskymeow 251489 (A: 91908)
[00:55:59.526] Horridon Triple Puncture Friskymeow 233604 (A: 121005)
[00:55:59.555] Kexxie Renew Friskymeow +14767
[00:55:59.934] Hoofmonster Earthliving Friskymeow +*14949*
[00:55:59.934] Hoofmonster Earth Shield Friskymeow +12180
[00:55:59.934] Kexxie Flash Heal Friskymeow +93807
[00:56:00.138] Horridon hits Friskymeow 300615 (O: 49996)
[00:56:00.722] Friskymeow dies.
Again, if you were assigned to the paladin, there could have been a heal from you. but then it was only two second and he took 350k, 350k, 350k. Some absorbs, but still, that's obviously not healable. Looking at the buffs/debuffs for the paladin tank:
0 hand of protection
0 pain suppression
Especially 0 hand of protection is worrisome. I checked all of your wipes and there was 1 hand of prot on him total. This is the tank debuff horridon does:
Triple Puncture
Melee Range
Instant
Inflicts 462500 to 537500 Physical damage and increases the damage taken from Triple Puncture by 10% for 1 min. This effect stacks.
This can be wiped out by hand of prot. What I would suggest doing is:
Last gate:
Tank A on adds, tank B on horridon. Once the adds are dealt with, tank A grabs horridon and tank B will pick up the war god. As soon as the war god spawns, hand of protection on the current horridon tank. He should macro /cancelaura hand of protection into for example crusader strike. As he has to cast the HoP himself, it's pretty simple for him to just hammer the cancelaura macro so it's gone instantly.
Heroism and kill the war god. The horridon tank should not have more then 3-4 stacks at most, probably 2-3. As soon as the tank that had the wargod loses his stacks (and as he has not been on horridon for a while, that should be pretty soon or ideally the stacks are already gone by the time wargod dies), taunt horridon.
A minute later the off-tank should lose his stacks and taunt again, by now it should be dead. If you make the paladin spec into clemency, you could even reset it on the other tank as well during that 1 minute.
In general:
Less raid healing, more focus on tanks. The raid dmg comes in bursts but then nothing happens for a while. There's no need to go nuts on raid healing, make sure tanks survive.
Better cooldown using. Hand of protection is super powerful. Use it. Make sure the tanks use their own cooldowns in the last phase when wargod + horridon are up and then when horridon is enraged. If those run out, make sure they get external cooldowns.